Espio
Kokomo
I haven't quite had the time till now, but I gotta chime in on the current/over the top propaganda about her.
Her footsies and normals are extremely solid and it's not just her back 2 normal either. Her low back 1 string can create excellent space if performed at the proper range to where you've got so much space that some characters can't even check you whatsoever like Cheetah or what have you. In addition to that, since it's a low it can catch people trying to walk backwards away from her and punish them which in and of itself is great movement restriction.
She has a 9 frame safe sweep, it's basically Blue Beetle's sweep with slightly less range but faster and just as safe. 6 frame down 1 to help establish a meta game and out prioritize many on the roster in poke/counter poke battles. Her forward 2,3 is amazing as well beyond the launcher qualities, it also creates a great amount of space as well.
1,2,2 is my favorite stagger string in the game because all parts are barely negative, neutral or plus in addition to the overhead properties making the opponent have to block high so they're less likely to down 1 poke you especially if you condition with the full string and
It doesn't even matter that 1,2,2 has a gap because she has 1,1,3 which launches for full combo and is gapless plus a parry that can potentially lead to some real damage.
Then there the mind games built around her 2, 1 and 2, 3 string with offensive/defensive applications.
Hexes are legit, but have the drawbacks they do because they make traditional tactics useless. You're a character that relies on specials for damage, zoning or meter build? She basically turns strong characters into weak characters while some of these hexes are active. Imagine being a zoner who can't zone her because she has her anti-special hex up. It finally goes down and she can proceed to keep reflect and keep you at bay because her normals have impressive range or Flash trying to get started without the use of his running man stance or fast advancing special to check you so you can harass him with your excellent range and your soul crush without him being able to punish as some examples.
Yes they are random, but if they weren't I feel like it might create some really twisted match ups so it's a nice, balanced trade off.
Then factor in her meter burn"soul crush" special that rejuvenates health combined with her ability to negate taking any damage with her protection spell and her life is only limited by how much meter you can build and how strategic you can play. She's actually heartier than some grapplers (I'm sure Bane is jealous) as a result of that while having excellent space control, counter zoning and defense to boot.
She has a lot of layers to her and is extremely nuanced but any character with this much going for them I find it hard to believe is "bottom tier". People should be worried about this character when people start to actually put in the proper work with her and master her intricacies.
Her footsies and normals are extremely solid and it's not just her back 2 normal either. Her low back 1 string can create excellent space if performed at the proper range to where you've got so much space that some characters can't even check you whatsoever like Cheetah or what have you. In addition to that, since it's a low it can catch people trying to walk backwards away from her and punish them which in and of itself is great movement restriction.
She has a 9 frame safe sweep, it's basically Blue Beetle's sweep with slightly less range but faster and just as safe. 6 frame down 1 to help establish a meta game and out prioritize many on the roster in poke/counter poke battles. Her forward 2,3 is amazing as well beyond the launcher qualities, it also creates a great amount of space as well.
1,2,2 is my favorite stagger string in the game because all parts are barely negative, neutral or plus in addition to the overhead properties making the opponent have to block high so they're less likely to down 1 poke you especially if you condition with the full string and
It doesn't even matter that 1,2,2 has a gap because she has 1,1,3 which launches for full combo and is gapless plus a parry that can potentially lead to some real damage.
Then there the mind games built around her 2, 1 and 2, 3 string with offensive/defensive applications.
Hexes are legit, but have the drawbacks they do because they make traditional tactics useless. You're a character that relies on specials for damage, zoning or meter build? She basically turns strong characters into weak characters while some of these hexes are active. Imagine being a zoner who can't zone her because she has her anti-special hex up. It finally goes down and she can proceed to keep reflect and keep you at bay because her normals have impressive range or Flash trying to get started without the use of his running man stance or fast advancing special to check you so you can harass him with your excellent range and your soul crush without him being able to punish as some examples.
Yes they are random, but if they weren't I feel like it might create some really twisted match ups so it's a nice, balanced trade off.
Then factor in her meter burn"soul crush" special that rejuvenates health combined with her ability to negate taking any damage with her protection spell and her life is only limited by how much meter you can build and how strategic you can play. She's actually heartier than some grapplers (I'm sure Bane is jealous) as a result of that while having excellent space control, counter zoning and defense to boot.
She has a lot of layers to her and is extremely nuanced but any character with this much going for them I find it hard to believe is "bottom tier". People should be worried about this character when people start to actually put in the proper work with her and master her intricacies.