so, what is this characters goal? she's a footsies character for sure, and she's got a bit of counter zoning with her shield but, what am i supposed to do? is she a character that relies heavily on parries? is she mostly about setup?
Asking the right questions. The answers I have found with my extra day to play her compared to other...
I personally dont really understand her game plan either. It feel im suppose to punish impatient opponents with either parry/vanish or make them whiff so I can get a b21 punish. While b2 is a great normal, its rather slow and I tend to use f2 alot more for those ranges that s1 cant punish. Vanish is gonna take some time to get used to and is an experience move. It can be used during opponent strings like Supes f23 4 f23.
I am still having trouble finding a valid reason to use b2 outside things I KNOW will whiff and can capitalize on.
For poke wars I am using 21 and mixing it up between holding it and quick release to continue pressure. Kinda like cyborg SD cancels but. 23 is -11 and is just not worth using as you get nothing if you cancel it besides being safe but lose the your turn.
Trait is proving to be a really good ender. Cant tell you the amount of times I have dealt with an Atro punch walking into the demon just to have it explode in his face. Another thing I have been testing is ending combos with 122 and dashing forward and doing 21 against opponents that like to wake up.
She doesnt have an hard knock downs that give her enough time to call trait out or end in trait. One setup I have been using is ending in 114 and doing a sweep. If they wake up they still get hit by it and at worse we trade in my favor. Either low or overhead can hit first cause the mid will still hit last.