They hated it before the back to block announcement came aroundHilariously, over at Shoryuken - where MK is generally dumped on - all of the players in the thread for this same announcement are like hell yeah, I'm actually going to give this game a shot, awesome job NRS!
You guys are being way too closed minded about this (not to mention once again showing how much of the MK community has never played any competitive fighting games other than MK). Obviously if back to block were ever implemented into an MK game a lot of special moves and other things would have to be redesigned completely.What?! That shit is hella fast. You'd have to be a jedi to react to smokes teleport unless your expecting it by holding forward
That video just reminded me of something, there better be trades in this damn game! No more player 1 advantage bullshit please NRS.
If you're not into Street Fighter, this won't be that amazing or impressive, but this DOES show an insane footsies battle between two of the best in the world. You can see how they can play a tight and dynamic footsies game. You can see that whenever they're anticipating a fireball or low kick, they simply instantly block with back or down/back. It definitely doesn't impede game flow.
I watched it... rather boring IMO.That video that skkra posted defines high level. I remember that match.
Punch, and kick combined or 3 different attacks for each like street fighter?3 attack buttons, 1 button for background attack. Character specific Super Meter. And hold back to block??
Then combo breakers are allowed lol.
Yea, this isnt MK, so the block button shouldnt be used. Good shit, NRS.
I remember watching this on stream. Amazing everytime. And this is coming from a guy that hates seeing Ryu, but Valle and Daigo... wow.
If you're not into Street Fighter, this won't be that amazing or impressive, but this DOES show an insane footsies battle between two of the best in the world. You can see how they can play a tight and dynamic footsies game. You can see that whenever they're anticipating a fireball or low kick, they simply instantly block with back or down/back. It definitely doesn't impede game flow.
I'm surprised as well. I know not everyone understands it now, but eliminating the block button will ultimately add depth and also create "truer" footsies.You guys are being way too closed minded about this (not to mention once again showing how much of the MK community has never played any competitive fighting games other than MK).
I completely support this. I don't think proximity blocking is necessary at all. Tekken works just fine without it.They just need to go with lack of proximity blocking. Otherwise strings just wouldn't work. Advancing strings would easily trap you.