Man. I said I was quitting this thread, but like a fantastic car accident, I can't look away.
I realize its a vocal minority (at least I think and hope so) but the idea that
anyone could possibly object to holding back to block - the most basic and natural game mechanic that is featured in almost
every fighter ever made aside from MK - is absolutely mindboggling. I cannot get over it.
NRS is not trying to "be capcom," they're not betraying the fans, and they're not selling out. They're simply making a game without a block button. And I hate to break it to people that have only been playing MK over the last 20 years, but: not using a button to block opens up a
lot of other strategic gameplay options that makes things like footsies
extremely deep.
Warplay, you say the mechanic "feels terrible to you" but it doesn't seem like you've really played other games, and certainly haven't played them at a high level. I assure you that the legions of SF, Marvel, Tekken, King of Fighters, BB, GGXX, and SkullGirls players - which includes myself - are not quietly suffering as we play.
To anyone except people who have
only played MK, this mechanic is the standard, and for good reason. The idea that NRS would do this is a huge plus to me. It will allow for fast dynamic gameplay with a footsies game that will be able to transcend what we've seen in MK9, and it has the added benefit of attracting more players, since the feel of playing will be natural and familiar.