The point is block, its a good move yes, but its an unsafe move as well. Its not like frosts slide or supermans f23breath safe.
But you can't 'just block'. At best you can anticipate. Who do they think plays these games? People that can see the future or read their opponent's minds? These moves are not telegrpahed nor are they slow to come out. Even if you do block GL's grab so what? He isn't standing next to you! Same with Raven's move.
This game has the most ass backwards design decisions and yet none of the so called 'pro' players that comment on here who playtested this have anything to say for themselves. Where were you when this game was balanced? How on earth do things liek this ever get through?
You people don't have a clue. You live in your little bubble where you learn your prescribed combos and that's all. As an example EVERY (and i mean EVERY) Batman player now does the exact same thing. Same with pretty much all the characters. You've created and allowed to be created a tedious repetitive game with no room for variety or creativity because the one uber combo is the only and most effective way to play. Yet half the cast is hosed as a result of decisions like these. Characters with few answers to zoning or speed rushdown don't stand a chance.
Who allowed Black Adam - already a fast moving character - to have that dive kick? What the hell does he need that for? Utterly abusive. Why was Batgirl not properly playtested and how do you go from Lobo to Batgirl in two weeks; the worst character to easily one of the best and one that is clearly broken.
This game makes no sense. Why design characters to have combos so long the opponent cannot interact? The whole point of these games is the interaction between two characters. You might as well design it so that the first character to hit wins since that's effectively what you have now with characters that can combo a life bar away in one go. That's absolutely the last thing that should have happened - you should be forcing players to interact and make real decisions and not hide behind 500 hit combos.
Who allowed Doomsday to have so absurd an unblockable along with everything else he has while Lex Luthor has nothing and is the second worst character in the game by a considerable margin?
Why is the game ultimately decided by d1? Every match the most important move in the game is d1. Every time. Whoever lands that opens up their opponent always. I see it in every match.
NRS should be told where they have failed and not protected by a group of 'pro' players too blinkered to see the whole picture. These people even had the nerve to whine about DS being 'ruined' by this patch when the tiny and extremely slight changes to his gun shots (he has way too many gun moves) don't even address why he is a problem. Why wasn't the effect - ie the hit animation - of his shots addressed? They were already unsafe. As above with GL - so what? You aren't next to him when he fires, and he can still fire again after being blocked quickly enough! The game favours zoning way too much.
And still we don't have a proper matchmaking system. I don't want more DLC characters when this is being ignored. What good are more (broken) characters when I have no control over my online experience for want of the most basic simple functionality?