Please give all the pros and NRS employees these shirts and mandate they where them during events and Kasts.
Compared to what, exactly?how's this for an impression? why is baraka so damn brain dead?
According to many top players the 3 characters available are very balanced and it seems NRS had risk/reward in mind when developing moves, specials, combos and mechanics.how's this for an impression? why is baraka so damn brain dead?
well i mean sonic is not happy with how breakaway is and i don't want to listen to almost a thing sonic says because i know he tries to change the game in favor of himAccording to many top players the 3 characters available are very balanced and it seems NRS had risk/reward in mind when developing moves, specials, combos and mechanics.
If a character has a tool that launches or gives advantage in some way they built in a cost and weaknesses in other areas.
Of course certain characters have tools that are over the top but I'm not worried since we have very skilled players like Sonic, Scar, REO, Dragon, HoneyBee ect. That are giving feedback to NRS and insight on things to be adjusted.
We are using a sample build that is very early in it's life cycle and most is just placeholder to be changed later on. With that in mind expect things to change when final build comes out.
Like:
Ed Boon has talked with Sonic and others and has openly expressed change will be the norm in it's early days until things are properly balanced. So even though I see things that don't look great I fully understand that can change and I won't judge the game based on a very limited early version of the game.
- Breakaway granting full combo punish.
- Fatal Blow Launching for full combo.
- Movement speed will be increased.
- Dashes will be more effective.
- Anti Airs will work on JIKs in the future.
well i mean he does have a good fireball. compared to at least scorpion. it's not that hard for him to get close considering the how the game is developedCompared to what, exactly?
If anything I would say Baraka takes the most skill to play because he has to get closer than everyone else to start his offense.
I like this. I like this a lot.According to many top players the 3 characters available are very balanced and it seems NRS had risk/reward in mind when developing moves, specials, combos and mechanics.
If a character has a tool that launches or gives advantage in some way they built in a cost and weaknesses in other areas.
Of course certain characters have tools that are over the top but I'm not worried since we have very skilled players like Sonic, Scar, REO, Dragon, HoneyBee ect. That are giving feedback to NRS and insight on things to be adjusted.
We are using a sample build that is very early in it's life cycle and most is just placeholder to be changed later on. With that in mind expect things to change when final build comes out.
Like:
Ed Boon has talked with Sonic and others and has openly expressed change will be the norm in it's early days until things are properly balanced. So even though I see things that don't look great I fully understand that can change and I won't judge the game based on a very limited early version of the game.
- Breakaway granting full combo punish.
- Fatal Blow Launching for full combo.
- Movement speed will be increased.
- Dashes will be more effective.
- Anti Airs will work on JIKs in the future.
Ever fought a zoning Skarlet with Baraka? Against zoners, Baraka will have difficulty getting in.well i mean he does have a good fireball. compared to at least scorpion. it's not that hard for him to get close considering the how the game is developed
I'll start by saying i haven't played the game yet... But it's just the learning curve.I can't really say I'm enjoying the play style, as much as I am trying to. Honestly not sure if I will be buying it. Feels super heavy to me, tanky walk speed, floaty jump ins, idk.
IT'S NOT JUST ME? oh thank god.Ever fought a zoning Skarlet with Baraka? Against zoners, Baraka will have difficulty getting in.
So far i'm giving people a mid range fighting Skarlet. Scorpion can't be zoned anyways.Starting to get a bit frustrated with the fact that everyone in the stress test is a veteran fighting game player.
IT'S NOT JUST ME? oh thank god.
It's funny because the first Skarlet I ever played was really good but didn't play as a zoner. He gave me a really hard time. Then the second Skarlet was WAY worse, but zoned. He gave me an almost equally hard time.
About half of the scorpion players I’ve come against are raging turtlers, waiting for a projectile to teleport lolSo far i'm giving people a mid range fighting Skarlet. Scorpion can't be zoned anyways.
Yes, I came across a Scorpion player who just back peddle more than Mayweather does in his fights. Apparently that help him stay away from my range. Then he just teleport, then back paddles again on his turn is over. Annoying that dash sucks so I just get back into his face. I can teleport also with Skarlett, but it's easy to be uppercutted from it.About half of the scorpion players I’ve come against are raging turtlers, waiting for a projectile to teleport lol
I haven't even seen her parry. But yeah if it's that similar maybe an animation or FX could be in order?Is anyone else getting fucked up by how similar Skarlet's parry looks to a block animation? We got Johnny doing a fucking Mr. Mime impression, and then Skarlet over here casually going "oh no I'm so scared, I'm blocking, please don't anyone try to throw me, I GOT YOU NOOOW MOTHERFUCKER YOU DONE FUCKED UP!"
Can't she have some blood swirling around her or something? God damn, woman.
You should get half screen and sciphon him or use those projectiles, the slow one that restands and the tenticle to check em.Yes, I came across a Scorpion player who just back peddle more than Mayweather does in his fights. Apparently that help him stay away from my range. Then he just teleport, then back paddles again on his turn is over. Annoying that dash sucks so I just get back into his face. I can teleport also with Skarlett, but it's easy to be uppercutted from it.
I don't know about lows, but I'm 99% sure throws get parried.I haven't even seen her parry. But yeah if it's that similar maybe an animation or FX could be in order?
Don't throws and lows go through all parties or did they change it up on OST beta?
I honestly can't tell which is which so I think you are right. We need blood swirl around it or blood forming on ground. Something.I don't know about lows, but I'm 99% sure throws get parried.
Here's a side by side comparison of Skarlet's parry animation and her blocking animation. Lol.