What's new

Initial Impressions

xXRagingFlameXx

I'm a bad bitch, you can't kill me
They all must be the same bc you need to burn meter to do them...
I don't understand the issue with meter burn combos. And also most of the combos I've seen involve Krushing Blows. You're just complaining to complain. You haven't played the game, you claim to know how it works just cause you're a game developer (which I mean....that holds no weight over anything lmao)

Guys, he's probably just mad because combos require some level of skill now.

NRS needs new devs
No, they're doing just fine, sweety.
 
I don't understand the issue with meter burn combos. And also most of the combos I've seen involve Krushing Blows. You're just complaining to complain. You haven't played the game, you claim to know how it works just cause you're a game developer (which I mean....that holds no weight over anything lmao)

Guys, he's probably just mad because combos require some level of skill now.



No, they're doing just fine, sweety.
Lol so bc i dislike somthing i must be a scrub. Mk community logics here.

Now i need to be a skilled player to burn meter?. faceplam.. that is silly. Tekken and virtua fighter need skill to pull of combos. Mk looks like you need even less skill than mk9 and mkx

Lol

If you live in europe please join me to.play MK9. I will make you eat your words
 

xXRagingFlameXx

I'm a bad bitch, you can't kill me
Lol so bc i dislike somthing i must be a scrub. Mk community logics here.

So i need to be a skilled player to burn meter now.. faceplam.. that is silly. Tekken and virtua fighter need skill to pull of combos. Mk looks like you need even less skill than mk9 and mkx

Lol

If you live in europe please join me to.play MK9. I will make you eat your words
I ain't playing shit with you.

You're aggravating trying to be edgy and hate the game. Every. Single. Person. I've seen talk about the game has said they love how it feels. Knowing the majority of people disagree with you and that your opinion (no matter how edgy and different) isn't swaying how anyone feels, must hurt.

The only complaints I've seen are about dashing and mobility. Ed Boon has said that mobility is a lot better in the final game.

You're complaining about combos and meter burns when you haven't played the game. You can't just LOOK at something and say "Nope, that's horrible." you haven't felt it in your hands. You haven't played it. Meanwhile, people who HAVE played it, are saying it's great.

So your opinion ain't shit. PERIOD. Play the game and then come back and maybe I'll consider your points, but until then you have none.
 

trufenix

bye felicia
This game might wind up broke, cause there's a ton of dirt in these crazy fucking moves, but boy is it fun to play.
 
I ain't playing shit with you.

You're aggravating trying to be edgy and hate the game. Every. Single. Person. I've seen talk about the game has said they love how it feels. Knowing the majority of people disagree with you and that your opinion (no matter how edgy and different) isn't swaying how anyone feels, must hurt.

The only complaints I've seen are about dashing and mobility. Ed Boon has said that mobility is a lot better in the final game.

You're complaining about combos and meter burns when you haven't played the game. You can't just LOOK at something and say "Nope, that's horrible." you haven't felt it in your hands. You haven't played it. Meanwhile, people who HAVE played it, are saying it's great.

So your opinion ain't shit. PERIOD. Play the game and then come back and maybe I'll consider your points, but until then you have none.
No but your point mean shit right. Like you need hardcore skill to pull of combos that require you to simply burn meter.

I dont need to be part of an blind NRS kissing ass community anyways.

Ill bet that sheeples here say what i said now 1 year later. Bc the same they did with MKx. When i complaint for legit points, they were just to ignorant to see them.

A few years later, everybody was say8ng the same shit..
 

Pterodactyl

Plus on block.
This game might wind up broke, cause there's a ton of dirt in these crazy fucking moves, but boy is it fun to play.
Haven’t found anything dirty that the universal defense mechanics can’t deal with if applied properly.
 
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xXRagingFlameXx

I'm a bad bitch, you can't kill me
No but your point mean shit right. Like you need hardcore skill to pull of combos that require you to simply burn meter.

I dont need to be part of an blind NRS kissing ass community anyways.

Ill bet that sheeples here say what i said now 1 year later. Bc the same they did with MKx. When i complaint for legit points, they were just to ignorant to see them.

A few years later, everybody was say8ng the same shit..
Lol you mad
 

Bloodfang

The Immortal Tiger
May look slow but doesn't feel slow. Pressure can still get crazy real fast.

@Eldriken, think we just did some matches. Scorpion Vs Scarlet. Good game. Sorry that my execution/thinking was like all over the damn place, lol. So many times I was just like.. what was I even doing/thinking there... I earned some of those losses, lol. Beat you once that felt good. Sorry again if I was a bit scrubby.
 

KingHippo

Alternative-Fact Checker
So I got probably about 100+ matches yesterday, and I'll give my more full impressions on the next episode of Slips and Hippo, but for now I do think Flawless Block will probably end up a defining tactic, and most likely be a huge deal in the meta against certain chars. Observe.

https://twitter.com/KingHippo42/status/1106806729885376513?s=20

https://twitter.com/KingHippo42/status/1106808045466583040?s=20

https://twitter.com/KingHippo42/status/1106814406497697793?s=20

https://twitter.com/KingHippo42/status/1106816151105867776?s=20
 

pure.Wasted

'ello baby, did you miss me?
A dozen different scorpion combo string? Lol that is A horse shit.
I said "half a dozen," pay attention. Though you're about to be proven wrong.

Luckily for you I have some time to kill, and I really enjoy proving people who act like asshats wrong, so here you go. Are you paying attention?


At 1:00, a 5 hit combo that opens into Fatal Blow for 43%. 1:45, double KB corner combo for 7+ hits (7th is whiffed). At 2:27, a new 10 hit combo. 4:10, a new KB corner combo for 7+ hits (7th is whiffed). 4:50, a new 7 hit KB combo (which they've been trying to do for a while but kept getting breakaway'd).

5:43, a new 11 hit Fire Breather combo. 6:52, a new 12 hit combo. 7:10, an 11 hit KB combo (starts with a string we've seen before) that opens into Fatal for 42%. 8:02, a new 8 hit combo. 8:20, a new 10 hit combo. 9:18, a new 11 hit combo. 11:25, a new 12 hit combo. 12:30, a new 14 hit Fire Breather combo. 16:47, a new 10 hit combo off spear.


At 1:35, a new 12 hit KB combo. 5:05, a completely different 11 hit combo off NJP. 6:18, a completely different 14 hit combo with Chain Reaction. 6:35, a new 15 hit combo with Chain Reaction.

For those not keeping score, that's 14 different combos that are 10+ hits, ALREADY, after 2 days of testing. And 6 of them are 12 hits or more, as promised.

They all must be the same bc you need to burn meter to do them...
What the fuck are you trying to say? That every combo that burns meter in any way is the same?

And did you forget that Krushing Blows can be used to extend combos, without any meter cost? Because I literally just talked about them in my previous post.

Whats the point of dumbing down combos if the damage output is the same lol its stupid.
In light of the above, please explain how combos have been "dumbed down." Higher damage output from shorter combos results in more exciting, back-and-forth gameplay. The design isn't stupid, you're just incredibly short-sighted.

You have no idea what you're talking about, mate. Go watch the game for more than 5 minutes. Or better yet, wait until you play it.
 
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I said "half a dozen," pay attention. Though you're about to be proven wrong.

Luckily for you I have some time to kill, and I really enjoy proving people who act like asshats wrong, so here you go. Are you paying attention?


At 1:00, a 5 hit combo that opens into Fatal Blow for 43%. 1:45, double KB corner combo for 7+ hits (7th is whiffed). At 2:27, a new 10 hit combo. 4:10, a new KB corner combo for 7+ hits (7th is whiffed). 4:50, a new 7 hit KB combo (which they've been trying to do for a while but kept getting breakaway'd).

5:43, a new 11 hit Fire Breather combo. 6:52, a new 12 hit combo. 7:10, an 11 hit KB combo (starts with a string we've seen before) that opens into Fatal for 42%. 8:02, a new 8 hit combo. 8:20, a new 10 hit combo. 9:18, a new 11 hit combo. 11:25, a new 12 hit combo. 12:30, a new 14 hit Fire Breather combo. 16:47, a new 10 hit combo off spear.


At 1:35, a new 12 hit KB combo. 5:05, a completely different 11 hit combo off NJP. 6:18, a completely different 14 hit combo with Chain Reaction. 6:35, a new 15 hit combo with Chain Reaction.

For those not keeping score, that's 14 different combos that are 10+ hits, ALREADY, after 2 days of testing. And 6 of them are 12 hits or more, as promised.



What the fuck are you trying to say? That every combo that burns meter in any way is the same?

And did you forget that Krushing Blows can be used to extend combos, without any meter cost? Because I literally just talked about them in my previous post.



In light of the above, please explain how combos have been "dumbed down." Higher damage output from shorter combos results in more exciting, back-and-forth gameplay. The design isn't stupid, you're just incredibly short-sighted.

You have no idea what you're talking about, mate. Go watch the game for more than 5 minutes. Or better yet, wait until you play it.
These videos proves my points actually. My complaints are slow movement and meter requirement to extend combos. Differences in them are so minimal and all are extended or started by amplifiers.

Crushing blows in to combos, again a requirement thats need to be added for extending a combo.

And you seem to have less idea what has been talked about as NRS stated that combos in MK11 will be toned down. These are not my words, but the devs intended implementations.

Thanks for the effort. Its kind that you upload some videos. try to proove me wrong etc. Im not short sighted, i just have a different opinion on how meter requirement effects the game. Imo it dumbs down the gameplay.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
Not all combos require meter, depends on the character. I feel like out of all three of them Scarlet is the zoner and she has a meterless pop-up, which is weird but whatever, I'm having fun with her.
 

BanTheTesters

“My AGENT is tougher than you...”
Moderator
D+BLOCK to get out of a combo, U+2 and U+3 are your wake ups. 3 causes a pop-up for a follow-up.
Thanks!!! Can’t believe I missed a threaded for this already ha.

Do you have to press the meter burn input for any of this?

Seems like I can’t get the wake ups to come out or are those suppose to be meter burn inputs etc?
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
Thanks!!! Can’t believe I missed a threaded for this already ha.

Do you have to press the meter burn input for any of this?

Seems like I can’t get the wake ups to come out or are those suppose to be meter burn inputs etc?
Nope you just have to time it exactly as your character is getting up. For the breakaway it’s between gaps. Just mash it xD
 

Slymind

Noob
Lol so bc i dislike somthing i must be a scrub. Mk community logics here.

Now i need to be a skilled player to burn meter?. faceplam.. that is silly. Tekken and virtua fighter need skill to pull of combos. Mk looks like you need even less skill than mk9 and mkx

Lol

If you live in europe please join me to.play MK9. I will make you eat your words
You were the first to call out people on their opinions a few posts back, then later on you said you are ashamed of being a MK fan because people were ignoring issues(that were more of your opinion if anything).

If you don't like the game, fine, post the reasons without getting confrontational, it is that simple
 

Xelz

Go over there!
Let it be known that @kevkopdx is the GOATS and this is already the most fun I've ever had sucking at a fighting game.
What would be the term for worst of all time? Because that’s probably me :D

I agree, this game’s been a blast even when losing. I feel like I’m learning a lot with each loss. I’ve found it easier to identify my flaws and adapt each round than in MKX, probably because I’m losing to frame disadvantage, punishing unsafe moves and reach distances rather than 50/50s.

Edit: emoticon fail
 

Blizer

Cheap Kollector Rip Off
When u live in Canada and cant play till the beta in two weeks

Also, Spine Burst looks like the best anti air move ive seen in a while (I know jumping isnt the best, but still, it looks incredibly good)
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Slow ganeplay is indeed a bummer for me. As this game is build that much around footsies. Well see in the final build.

Still meter requirement, even if it fills within time, its still silly. I simply have to amplify the combo to extend it, instead of looking for a move in my skill list that extends the combo.
I disagree that it's slow. On top of that Boon explained recently that the final version is much faster. Problem solved.

Whats the point of dumbing down combos if the damage output is the same lol its stupid. And all that NRS did too prevent the longer combo sets is now only making the game slower.

A dozen different scorpion combo strings? Lol that is A horse shit. They all must be the same bc you need to burn meter to do them...
I'm trying to be respectful here:
You said "they all must be the same because you burn meter to do them"?
This is absurd. Do you remember playing any Mortal Kombat, we had to burn meter on every game to do high damaging combos.
As for combos being dumbed down. They haven't and in fact we have clear proof they are still diverse and long. Look at ZSonicFox, MrAquaman, REOs, HoneyBees, Scars, K&M twitch streams.
I seen a 46% Scarlet combo and a 49% Baraka combo that only involved Krushing Blows and no Fatal Blows.
That's damage covered.
Now length:
That 49% was very long and had them juggled for more than 10 seconds which is an eternity in games.
I've also seen multiple versions of scorpion combos but ultimately we will likely see the same because no one has practice mode.

Cmon be real.. why the F would you dumb down combos if the damage output is the same. And maybe even worse in time. Im sure some can acknowlidge that its stupid game design and that NRS needs new devs lol

If the MK community is ignoring this, or worse, not even aware of it. Just how dumb the animations looked in MKx. Its makes the MK community even look dumber.

Im almost ashamed of being an MK fan. Atleast untill MK9...
Read above on Combos.

MK9 was an absolute nightmare for matchups balance and cheap tools.

My only issues with MK11 so far is:
  • Flawless Block allows launch
  • Breakaway allows full combo punish when done during moves with high recovery like scorpions spear.
They could just make Flawless Block counter knock down and breakaway reset both players to zero or near zero where both are in a block situation with no advantage no matter the move it was done on in air.
 
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Kal

<3
I think I'm done playing this stress test for now. Hopefully in the beta we'll get more characters, fingers crossed for Cassie and Jade and if not maybe at least Sub Zero (who's my fall back character when my mains aren't around). Beside the issues I have with the game at the moment, I just can't push myself to keep playing with characters I don't like unfortunately.

Boon did say the movement is better than it currently is in the stress test so hopefully that's true too. Maybe when I play my mains I will get over the free replenishing meter and the shitty decision to give free fatal blow, and I really hope I will like the movement better whether it is because of my mains or it has actually improved in the beta/final version. As of now the movement is slow, the dashes are god awful, the jumping is too floaty, and the combo breaker system sucks.
 
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MrWarMachine

Jacqui/D'Vorah 2020
i played about 4 matches this morning, got worked in all of them but the core mechanics feels solid. N112 is my go-to as a Kotal and Tanya main so it was kinda easy to move into Scorpion but the rest of his strings aren’t commited to memory yet, he’s super fun to play though