i got the glitch too ur goodIs anybody else getting a sound lag sometimes? Like when Kahn says fatality at the end it’s just a buzzing noise for a second. I ask because I think another game did this as well but I didn’t catch it good. I’m hoping it’d not my system about to crap out.
This is my main gripe as well, I really wish they would just get rid of teleports. It’s too late for this game, but they just don’t mesh with the footsie style at all. I hope they at least nerf them so they are extremely high risk.I haven't read all 11 pages of this, so if any of this was covered before, I apologize. I just thought I'd give my thoughts as a player that put a TON of time into MK9, and quite a bit less in MKX.
So far, I'm loving the game, and I've been generally impressed with the net code. I've had lag in a VERY small percentage of the matches that I've played. So that's good. Mechanics-wise, I'm liking what they're doing with the game, for the most part. I haven't had much of a chance to play around with flawless blocking, but I like the meter use for rolls, wake ups, etc. I feel like they really put a lot of thought into the gameplay and tried to keep it true to MK while introducing some new koncepts. It's hard to give a real deep dive when you're trying to learn on the fly, however.
I used Skarlet for the vast majority of my matches, with the occasional Baraka thrown in for good measure. I didn't use Scorpion at all because I don't feel like playing 90% Scorpion mirror matches--which will likely continue once the full game comes out. One thing that concerns me is zoning in this game. Zoning has never really worked well in MK because so many characters have fast specials, teleports, etc., that allow them to react. Scarlet was designed to try to keep you away, but when Scorpion can basically react to projectiles with teleport, it basically shuts her game down. Just the threat of eating a full combo off of teleport is enough. Once he's in, he can mix up with overheads and lows, both of which are either safe, or can be made safe. There's little risk to his game, especially if he has meter. It's really frustrating, especially when you fight against him 90% of the time (at least in the stress test). Granted, I haven't had the time or ability to mess around and figure out the best way around all of his strings, but it sure seems like he's safe as hell once he gets in. As long as you don't do anything dumb like a naked teleport, you're pretty good.
The other thing is that Scarlett doesn't have many strings that she can actually combo from, and she doesn't have any that include overheads, so block low and you're good. This wouldn't be a big deal if you were able to properly zone against Scorpion, but you really can't. The best you can hope for is to try to keep him at distance in neutral, but that's historically been very difficult in MK games. Time will tell if it's any different this time around...
Not every wifi system experiences packet loss. My PC is on wifi (thankfully I can wire my console to the router, though!), and I continually monitor ping and packet loss with Ping Plotter. I get 0% packet loss over wifi and 3-5ms added latency.No matter how good you wifi is, you will be experiencing something called packet loss. Depend on how much packets you will be losing, you might cause lag spikes. Lag spikes for fighting games are even worse than higher delay, but more stable connection, because they will happen randomly and make you drop your combos, inputs etc. Stability for fighting games is much more important than speed.
Ive actually came across that too but it was more of dialogue with the characters. It almost looked like a Kung Fu movie with the words being out synced with their lips. It was kinda funny lolIs anybody else getting a sound lag sometimes? Like when Kahn says fatality at the end it’s just a buzzing noise for a second. I ask because I think another game did this as well but I didn’t catch it good. I’m hoping it’d not my system about to crap out.
Yeah I usually don’t play online and the first few matches going in blind made me remember why. But I sucked it up, found a dude on my level and we traded wins. I had a blast. It’s definitely the best MK I have ever played, it felt great and I’m going to be playing for a long time.Ive actually came across that too but it was more of dialogue with the characters. It almost looked like a Kung Fu movie with the words being out synced with their lips. It was kinda funny lol
BUT Uncle JBeezY's initial feelings about this game is....its gonna be the best fighter this year hands down!
This game has the best fucking online ive EVER experienced with these current FGs and that says ALOT! The netcode ....OMG! I wanna cry on how good it is and im BIG on online quality because I don't go to tournaments or locals often at all so this is mostly all I have to rely on.
My only concern tho is the movelist. I feel there should be more variety of good and bad moves instead of just having 2 good strings and the rest or just ok. But of course EVERYBODY is gonna want to use the best moves which means everybody that plays a character is gonna mostly play the exact same way. The same BnB, the same punishes, etc. That can get stale really fast!
I learned the Soul Calibur route of making characters has been the best thus far. Which is makes EVERYBODY stupid good with crazy tools, then tone down later. NRS decided to take a more safer route which is fine but will create longevity of the game in the long run? Or will we be cursed with another 2 year expiration date?
Just my thoughts.