Zero Kyori
Noob
Can someone confirm if this combo is possible:
f213, df2, f3, j2, f213~4, bf3??????
f213, df2, f3, j2, f213~4, bf3??????
Give me a few minutes to check.Can someone confirm if this combo is possible:
f213, df2, f3, j2, f213~4, bf3??????
I updated my combo list to reflect the change in staff endings for most starters.Can someone confirm if this combo is possible:
f213, df2, f3, j2, f213~4, bf3??????
Kali fury MB cancels are a pain online! That as well as f213 are both good punishes. B112 is better since it grants frame advatage without cancelling into a special.I punish with B112 or B11DF2 xxx continuation of your choice.
My problem is getting Kali Fury cancels online. I'm really going to have to fight to get into the offline scene in CA.
I didn't forget I know f2 is faster I just mentioned it because it grants frame advantage unlike f213. B112 could be applied granted a successful frame trap set-up. Using either string after a successful blocked f3 or b3 same applies to d1. If you continue the d1 into d2 and your opponent blocks you can blow most normals they do up with f213.Yeah but remember that b1 is slower than f2. f2 is 10 frames while b1 is 14. Also d1 is 6f.
Well for one you mean df2 to start with as we don't have a df3. Anyway, yes it's practical and you'll use it in close punish situations. It's your second fastest mid next to his d1 and it's only by a frame. Anytime you want a punish, this is what you'll go to.Midscreen meterless I been messing with is f213 df3 jump 2 land 2 df2 jump 3 db1(air) does 33% and it's pretty easy. Is f213 a practical string to start with in a live setting or no?
I improved on this a little bit. if you do : f2,1,3,df2,j2,f2,1,df2,j3,jdb1 you can get 34% meterless.Midscreen meterless I been messing with is f213 df3 jump 2 land 2 df2 jump 3 db1(air) does 33% and it's pretty easy. Is f213 a practical string to start with or no?
You can squeeze a little more damage out of this by delaying the cancel into j.db1. It goes up to 32%. Also if you replace b11 with 3 you will be able to connect the j3 much easier and still do 31%. 3 connects from a slightly longer distance too.Another update, this time for b2 combos with Escrima.
b2, b11 xx df2, j3 xx j.db1 = 30%
Landing the j3 is tough but doable. You cannot land the j3 if you land b2 at max range though and I can't think of anything else to do so. I tried out this variation to lengthen the range of effectiveness for Escrima b2.
2 1 1 1 1 1f1 Flying Grayson for 38%Hi all
I m looking for corner staff combo, any idea ?
Ah I see, sorry about that then, do you or anyone have any ideas, or know any good set up after this combo, or does it not really leave the option?No offense but that combo's been known for a long while Kyle. Even updated to make the ender f213 into staff db3.
DocCeaser, thanks for the update, I'll hit the lab now.