DukeofFortuneMan
Some guy with a PS3
Hi, all! I play mostly staff nightwing ( pressure <3 ) and I'm dumbing down my combos so that I can stay right up next to them.
So, my current, very simple staff bnb is 1f1 enhanced db2, j.2 st.3 down3, which leaves them in a fixed knockdown (or whatever the term is) close enough to jump in on, f3, or whiff the 1 in another 1f1. I'm curious, any ways to add more to that while keeping the principle behind the ender the same?
So, my current, very simple staff bnb is 1f1 enhanced db2, j.2 st.3 down3, which leaves them in a fixed knockdown (or whatever the term is) close enough to jump in on, f3, or whiff the 1 in another 1f1. I'm curious, any ways to add more to that while keeping the principle behind the ender the same?