You can get 38% if you walk forward slightly after the b3 instead of dashing and then doing ji3, 1 ~ flying grayson.What has been the best midscreen staff combo? The most I've gotten is 36%
ji2, 2, b3, dash, ji2, 1 ~ flying grayson
It does 32% without the jump-in, so a nice overhead combo.
I can also get 38% with my same combo by adding another 1. I just didn't think I could get two 1's in there. I'll try yours as well though.You can get 38% if you walk forward slightly after the b3 instead of dashing and then doing ji3, 1 ~ flying grayson.
Escrima Fury is Kali Fury.Hey, I'm messing around with Nightwing because he seems pretty fun as a rushdown guy. Is the Kali Fury his DF2? I don't see that special specifically, but there is a Escrima Fury.
Satsui what do you think of my BNB's?Escrima Fury is Kali Fury.
Answer. Staff Ground Blast.So lets talk theory fighter.
Why should anyone block low against Nightwing?
Sweep is a hard knockdown.So lets talk theory fighter.
Why should anyone block low against Nightwing?
So I see your Nightwing switch to staff mid combo.Answer. Staff Ground Blast.
Okay and? If Ground Blast gets blocked I'm +. If I MB it, I'm even more +. That's a frame trap in itself. And honestly, frame traps aren't as good in this game when things like MB B3/F3 and Pushblock exist. The opponent will not press buttons that often against your block shit later in the game, and NW can't hitconfirm from anything but MB Ground Blast/Flip Kick and B3/F3, none of which are from frame traps.So I see your Nightwing switch to staff mid combo.
I block low momentarily - as I know the only really option you have is to ground blast. The only lows you can perform from here are 1f1 and 1d3. Both are easy reads.
Are we counting on people to not know their frame data 2-3 months down the line? Dick's frame traps are godlk and I feel like I'm leaning to heavily on them. I just don't see much in the way of mixups for us.
Right, I agree wholeheartedly. I'm just wrestling with the character design lately. I hate that hit confirming is so difficult with this character. My inexperience with the genre shines sometimes.Okay and? If Ground Blast gets blocked I'm +. If I MB it, I'm even more +. That's a frame trap in itself. And honestly, frame traps aren't as good in this game when things like MB B3/F3 and Pushblock exist. The opponent will not press buttons that often against your block shit later in the game, and NW can't hitconfirm from anything but MB Ground Blast/Flip Kick and B3/F3, none of which are from frame traps.
The way you're going to open people up is to make them guess High/Low/Left/Right. Unless you think that's not worth the time and all time should be spent on frame traps that realistically won't work against people who actually understand the mechanics of this game.
You can hit confirm f213 right? At -24 for fury there must be hit conformable strings surely?Okay and? If Ground Blast gets blocked I'm +. If I MB it, I'm even more +. That's a frame trap in itself. And honestly, frame traps aren't as good in this game when things like MB B3/F3 and Pushblock exist. The opponent will not press buttons that often against your block shit later in the game, and NW can't hitconfirm from anything but MB Ground Blast/Flip Kick and B3/F3, none of which are from frame traps.
The way you're going to open people up is to make them guess High/Low/Left/Right. Unless you think that's not worth the time and all time should be spent on frame traps that realistically won't work against people who actually understand the mechanics of this game.
No you can't (well, at least midscreen). Nothing will connect if you try and cancel the string on the second hit of 3.You can hit confirm f213 right? At -24 for fury there must be hit conformable strings surely?
Surely this is a serious design flaw? I want to pick up NW seriously but this alone is putting me off.No you can't (well, at least midscreen). Nothing will connect if you try and cancel the string on the second hit of 3.
He does not have any Hit Confirm Strings.
It isn't if you use him correctly. But if it bothers you this much, go pick up Batman.Surely this is a serious design flaw? I want to pick up NW seriously but this alone is putting me off.
This doesn't seem like an issue to you? Which strings are you using and how would I 'play him correctly'?It isn't if you use him correctly. But if it bothers you this much, go pick up Batman.
He seems like a tough nut to crack but I want to put some time in. So far all I've done is practice BnBs but that's not going to get me very far. Is there any more footage of decent NWs yet? This is probably the wrong thread to discuss this kind of stuff.Well it's a matter of space control, punishing and various mixups. Plus a few of his specials hitconfirm on their own while being safe. MB Ground Blast in Staff hitconfirms. MB Flip Kick in Escrima. B2 in Escrima. 2 in Staff.
Trust me, it seems at first like you couldn't open people up with NW easily but after learning him more and more you find out...that it's nearly impossible for the opponent to really block him that long up close.