Like the notech.In the corner you can do
1F1~GB 1 1 1 1D3
40% and no tech rolling for them :3
The timing is a bit weird so you can get rid of one 1 for 38%
thats what I call CORNER RAPINGThis is the exact set up for 70% of Chip damage in corner, only if the opponent has no bar (Block Scape)
Requires 6 bars for 70% but you can get 2 extra bars by chiping
Good thing push block is in this game. If only Cage could do 70% chip in MK...This is the exact set up for 70% of Chip damage in corner, only if the opponent has no bar (Block Scape)
Requires 6 bars for 70% but you can get 2 extra bars by chiping
Take your time man. I hope you recover soonI'm recovering from an accident at school today, had a mild concussion. It should be updated soon, I'm really sorry guys
We love you too <3Omg I love you guys with a passion really nice finds guys
Ummm for something like 1f1 what I do is I cancel the 1f1 as soon as the f1 comes out and then as soon as the f1 is done I do escrima. The other ones seem easy for f213 4 staff spin I just cancel everything into everything.Is mid-combo staff/stance change kinda like Green Lantern's Trait activation/cancel into special moves? I can't seem to get mid combo changes at all.
If they decide to let go of block, Nightwing can do D1+Staff Spin.That chip setup is really cool. If your opponent simply takes one of the EX DB+3s and gets hit intentionally though, they can do a wake-up attack to escape the pressure. Nice find regardless!
Better to take one EX staff spin on hit for 30% and guess off the ground than 70% inescapable chip, no?If they decide to let go of block, Nightwing can do D1+Staff Spin.
That does +- 30% damage.
Nightwing?You can combo after that into a hard knockdown and if you feel they're going to do a wake up attack then Mb b3 to take a hit. Oh and only one person can escape that pressure without having to push block... You won't believe who it is
Like I said Nightwing can do a 30% combo of it by following it up with D1 + Staff Spin.Combo after... the [MB] staff spin? Whoa, I thought the wallbounce property was removed post-patch.
We're theory-fighting here. Of course you can [MB] B3 to beat wake-up attacks. I can just as easily backdash the [MB] B3 on wake-up too. That's all part of the guessing game that occurs once you knock someone down. What I'm saying is, at least this way the opponent has the opportunity to make a read and escape damage that's normally inescapable (unless you push block). But if you can get a full combo off an EX staff spin anyways my point is irrelevant.
I'm not taking anything away from that chip setup. Like I said earlier, it's a really nice find.
B1 in staff stance is a godlike AA.Sorry if it's somewhere in the thread already but what do you use for air to air/anti air combos in both stances?