juicepouch
blink-182 enthusiast
Fair enoughsame Lobo, but he will be in the initial cast this go around, as will MMH who i forgot to add in there lol
Fair enoughsame Lobo, but he will be in the initial cast this go around, as will MMH who i forgot to add in there lol
Scarecrow is less of a fighter than Joker is.Different characters. The feeling like joker can actually contend with the rest of the cast. Scarecrow and more lantern characters would be cool
irrelevant, he can fight fine and has a lot of room with his kitScarecrow is less of a fighter than Joker is.
I'm surprised this wasn't already brought up!Scorpion as a guess char.
3. Care to elaborate? Because the last thing we need in the game with no full reset rounds is close-to-ToD damage output. Or what does that mean?The list for me is very simple
- better walk speed
- give armored moves normal properties and it actually reduce the damage that you take while getting hit and have it lose to throws like every other game
- give us real dps
- less frequent patching
3. dps = dragon punches or shoryukens. like characters with actual dragon punches that dont either have a shitty angle or are just really whack as an anti air in general.3. Care to elaborate? Because the last thing we need in the game with no full reset rounds is close-to-ToD damage output. Or what does that mean?
4. I disagree completely. Bugs and bullshit must be fixed ASAP. I understand why it's important to be careful with that, but having less frequent updates for the sake of it is no-no IMO.
Ah, silly me.3. dps = dragon punches or shoryukens. like characters with actual dragon punches that dont either have a shitty angle or are just really whack as an anti air in general.
While I agree with you, we should take into consideration that NRS don't support their games for longer than about a year. They even don't do things kind of like Relic did back then, leaving one employee to crunch and fix some numbers from time to time "in his spare time" just to make sure no bull is left in the game 2-3 years after its release. I don't really know where is that golden middle is between getting as much feedback as possible before changing stuff and having a luxury of polishing passes later on.4. taking out bugs is one thing, drastically changing characters when still barely anybody knows much about the game is total bullshit and punishes people who put in the work to figure things out that scrubs couldn't. case and point is deathstroke. character got unnecessarily nerfed and isn't very good anymore when he was manageable in the first version of the game. there is absolutely ZERO reason to do that and it caters towards a scrubby mentality that hinders people from progressing as players.