Are his 50/50s really that good though? I mean I think they're ok but it seems we're overhyping them up a bit.
Let's take a quick look:
B1U2 - Easily his best option in all his 50/50s it's moderately fast at 15f, safe, leads to every option he has, meterless
F3 - His second best option, gives every option he has, gives another 50/50 attempt on block, can be armored.
BUT: it has somewhat of a slow start-up, enough that you can't really just throw it out there unless armored. And even then, it'll just be blocked. And it whiffs a lot.
B22 x Sword Spin - Safe , fast , hit-confirmable overhead that leads to a Hard knockdown. Very limited range, Low damage(24%), somewhat hard to execute(at max range, you can't do the Sword Flip) and uses meter for low damage
B23F2 - Fast, safer than Sword Spin(-3), puts opponent at full-screen. Damage is absolute ass(16%), can be tech-rolled
D1 x Sword Spin - 7f low that leads to a hard knockdown. Shares the same problems as B22 x Sword Spin with even lower damage
All this being said, when going for 50/50s the opponent will most likely always block low knowing F3 is fuzzy-guardable and the other overhead options aren't as scary. So DS would have to resort to doing gimmicks like B1/D1 x FFMB or B22 x FFMB to open them up a bit. Thoughts?