Lets talk about Batgirl:
She has a fast dash, annoying, yet duckable projectile, annoying bola, predictable, yet pain in the ass (and yes punishable) teleport, high/lows for days, breaks MB B/F3... Godlike cartwheel with real options after it (what Harley's TS should be like by the way!!)
Seems to me like she works/dashes in to open you up with cartwheel shenanigans, then make you guess high/low.. Since she is so quick, my problem is usually not defending her, but landing a solid hit/punish on her (only time it seems to happen is in baited/blocked teleports) and I just get worn down over time. I believe she will back up and start tossing batarangs and bolas - baiting your zoning for a teleport? Nothing that I am aware of gets out of port range.. It scoops up jumping, SS, dashing.. So blocking is the only option..
Help me improve on this pain in my ass..
Thoughts? How do you fight her? How do you bait her teleport? Do you have success against her? Optimal range of success?