Push block and attempt to reset the game. Try to keep him at mid-screen to that way he can't out laser you and his pressure tools will be hindered. Superman is difficult so just try different strategies against himHe doesn't breath lol
Just F23 or or air dash 3, F23
It looks like it can punish anything I try but I can't punish it in any way. He even beats my wake ups wtf
Trying to beat Impossible battle is hard as fuck to do with Harley, but these tips might help.Webs I tryed what you said about putting the AI to very hard on Harley to see what it does.
F23 = can be punished with d1, ts1, combo so that's all good as long as I don't fuck up the inputs. (playing on xbox at work)
F23 breath = even the very hard AI is getting pwned and is forced to push block.
Wake up play doctor seem to work quite well but good luck with that.
Wake up TS can work until your opponent start jumping over it.
God I hate this match up
Dash, block low (unless the rock is coming then block high or try and SS) rinse wash repeat and be patience. When you get close watch out for his axe combo to push you back across the screen. But once your in try to stay in cause that when gg for Sinestro.Hi guys. Trying out some Harley. My first noticeable problem is dealing with simple Sinestros. How does one get in when Harley is on the other screen? I just trying to see what everyone else might be doing. I'm sure once i'm in it's cake walk. It's just teh getting in part.
You can move all the way across the screen with SS,TS. TS Will duck under his hodoukens. And get you in.Hi guys. Trying out some Harley. My first noticeable problem is dealing with simple Sinestros. How does one get in when Harley is on the other screen? I just trying to see what everyone else might be doing. I'm sure once i'm in it's cake walk. It's just teh getting in part.
You can move all the way across the screen with SS,TS. TS Will duck under his hodoukens. And get you in.
Those 2 moves literally move you all the way across the screen give or take.Ah. Using the TS to roll underneath. I didn't think about this at all. Thank very much good sir! I knew about the silly slide, I do it on reaction to the the boulders.
I think Aquaman is Harley's worst matchup. He can check your attempts at zoning with his own, you can't jump in on him due to his godly anti-air and he can trait if you get a TS to hit so you can't combo every 7 seconds. Harley has such a hard time opening up opponents because of her terribly slow f2, and since you can't jump in/crossup without getting punished you don't have much choice but to wait until your oppurtune moment to go in (and if his trait is up, he has a chance to force you to try to get in within 7 seconds).I played an aquaman not to long ago that made me rage hard, I think he's one of the characters that Harley struggles with too. First of all, Harley gets bad trades, so I started doing air gun shots but he kept timing until I hit the ground to do that spear shit that combos off the ground, he also gets to dash in and mix up after wards...what to do.?
I'll go back a few pages and see if anyone posted any strategies against AM. Thanks for letting me know what AM can do, I've never even played with AM so i'm not even familiar with his trait/strings...at all. Is there atleast any punishes that Harley can do in this matchup? low scoop punish? something??I think Aquaman is Harley's worst matchup. He can check your attempts at zoning with his own, you can't jump in on him due to his godly anti-air and he can trait if you get a TS to hit so you can't combo every 7 seconds. Harley has such a hard time opening up opponents because of her terribly slow f2, and since you can't jump in/crossup without getting punished you don't have much choice but to wait until your oppurtune moment to go in (and if his trait is up, he has a chance to force you to try to get in within 7 seconds).
2,u3 is a much better launcher than TS~1 because it's quicker to launch and AM can't trait in the air. Plus, he probably won't expect it. Don't jump in on him when neutral. Watch air guns, he can punish them (as you said). His low scoop is punishable, maybe even in range of b2,2.
I believe there's some posts about the AM matchup somewhere in the thread, probably more in depth and filled with better info.
You need to train AM to respect your jumping guns.. Once he starts blocking high he will leave himself open to TS 1/2/3.... Once he starts getting privy to that he will rely less ad less on D2, for fear of the jumping guns...rinse, swap and repeat.I think Aquaman is Harley's worst matchup. He can check your attempts at zoning with his own, you can't jump in on him due to his godly anti-air and he can trait if you get a TS to hit so you can't combo every 7 seconds. Harley has such a hard time opening up opponents because of her terribly slow f2, and since you can't jump in/crossup without getting punished you don't have much choice but to wait until your oppurtune moment to go in (and if his trait is up, he has a chance to force you to try to get in within 7 seconds).
2,u3 is a much better launcher than TS~1 because it's quicker to launch and AM can't trait in the air. Plus, he probably won't expect it. Don't jump in on him when neutral. Watch air guns, he can punish them (as you said). His low scoop is punishable, maybe even in range of b2,2.
I believe there's some posts about the AM matchup somewhere in the thread, probably more in depth and filled with better info.
Not really sure. I think he is a better character overall. He has better setups, better zoning. Everythink Harley does, he seems to do better. But the matchup is very doable, IMO. I might even say 5-5.why green lantern 4-6?
Looks a bit better to me.My 1.04 MU chart:
Disadvantage:
3-7: Superman, Aquaman
4-6: Batgirl, Black Adam, Deathstroke, Killer Frost, Sinestro, Scorpion.
Advantage:
6-4: Lex Luthor, Lobo, Grundy, Green Lantern, Wonder Woman.
Equal: Rest.
My view of WW is a ghetto Supes...everything he can do but only a Lil worse... Her close game is slow just like him, but easier to read and react to. B2,2 blows WW up.. Hold and fake the pop pop. She has no reason to jump.. When she does she is coming forward- air dash or air charge, she is trying to close ground on Harley.. When WW takes to the air.. Much like GL.. MB cupcakes. Life lead and distance is your friend in this matchup...DO NOT let her get you cornered and switch to shield stance and you should be okay.WW is bad for Harley, I play a good one all the time, her counter gets around Harley's zoning really easily and she just has a way better upclose with a nasty 50/50.
I still disagree with GL matchup, but each to their own I guess.