Mood4food77
Noob
grundy can cancel his running grab and then anti-air grab you, it's been done many times to me (seriously, that grab has a fucking huge hitbox)
Which is why he is 5-5.. And not 6-4, or 4-6grundy can cancel his running grab and then anti-air grab you, it's been done many times to me (seriously, that grab has a fucking huge hitbox)
Black Adam has very little low into combos, the character is basically overhead into combo. All he has is low lightning and sweepif only his anti-air grab didn't grab cross-ups (seriously, that shit is dumb)
black adam at least has a high-low game...unlike harley
Mood.. Harley has the advantage in a fire fight- her guns are quicker than his lighting bolt and cloud on startup- not to mention those are his only 2 options from full screen. Many range fighting Black Adams will be more than happy to burn their meter on bolts, which you can just jump to max height and guns, on reaction.. His arm goes up- so do you..insta no damage or chip takenyou realize that he can use this to blow by your gun shots pretty easily?
Not bad... Only disagreements would be...(and not even disagreement like.. Cross the spectrum)Hare's mine
Aquaman 3-7
Ares 5.5-4.5
Bane 7-3
Batgirl 5-5
Batman 4-6
Black Adam 5-5
Catwoman 5-5
Cyborg 3-7
Deathstroke 4-6
Doomsday 4-6
Flash 5-5
Green Arrow 6-4
Green Lantern 6-4
Harley Quinn 5-5
Hawkgirl 5-5
Joker 4-6
Killer Frost 4-6
Lex Luthor 5-5
Lobo 8-2
Nightwing 4-6
Raven 5-5
Scorpion 6.5-3.5
Shazam 5-5
Sinestro 3.5-6.5
Solomon 5-5
Superman 4-6
Wonder Woman 4-6
-Lantern I have to disagree with, his missiles can be ducked safely and can even be countered.. Once he gets inside Lanterns Might range, e becomes a headache, but overall, with good timing in your range, he is not overly troublesome. But it is because of his effective close mixups and the threat of Lanterns Might putting you into major pain- keeps it close.Lantern is definitely bad for Harley. He's basically a much better version of her with stronger zoning and mixups. This is also my most played matchup as well.
Wonder Woman can use her counter to get through Harley's zoning pretty efficiently and she has a much stronger mixup game than she does, definite bad matchup.
Not a fan of Lobo 8-2, Bane 7-3, or Batgirl or Ares, Ares can teleport to punish pop pop and cupcake and he can punish TS~1 for a big combo.
Why the advantage vs Scorpion? No idea on this matchup, just wondering?
I would like to discuss this with you..Diana I say is a 4-6; her Anime air dash is really nice to counter Harley's preemptive AAs also most of Harley's rush down is shut my a push block into her b2 and then its completely back to full screen.
Taken into consideration.. I believe this to be a great tool against visible projectiles.. Shazam, Supes, a bit tougher vs the invisible projectiles.. Joker, Harley.. Tends to mess up WE timing.. Factored in with various MB gunshot... Still see her kept out.. I believe Ravens projectile reversal suffers from the same issue..Don't forget about her counter, which absorbs projectile with her taking no damage and recovers instantly, it's a really good way to approach Harley, she can even absorb her b+3 and get a full meterless combo.
WW just has to duck Gunshots and she can absorb both Cupcakes and Pop Pops. I don't know, when I play against her more often than not its a up hill fight.Taken into consideration.. I believe this to be a great tool against visible projectiles.. Shazam, Supes, a bit tougher vs the invisible projectiles.. Joker, Harley.. Tends to mess up WE timing.. Factored in with various MB gunshot... Still see her kept out.. I believe Ravens projectile reversal suffers from the same issue..
I think it's in Harley's favor her gunshot beats all his projectiles and if they do it at the same time, green lantern gets hit for 4% while harley can duck it, while she is gunshotting she is gaining meter and can MB cupcakes to keep his jump projectile in check (or jump over it mid screen). Green lantern has to play rush down and this will make them impatient opening them up for mistakes. it is in his favor when he gets in, but the one time he makes a micstake e.g db1 predicting a jump, Harley can make him pay with b22 combo ending it with 1,1,2 cupcake to make him get in as well. Don't forget she can also d1 out of pressure which can be cancelled into tantrum~1 for a full comboAlso I heavily disagree with Green Lantern matchup, this is not even nor in Harley's favour, I play 2 pretty good GLs offline and she straight up struggles in this, air missile gives her problems and the fact that he just has way better mixups than her, I've already explained my views on the matchup in GL thread.
It's getting into lanterns might rage that gets Hal fucked up.. Why are people crediting his air missile with any kind of threat? It's a solo projectile that can be jumped or back/front dashed (space pending) and also causes him to jump BACKWARD (which is what we want). I invite Hal to a fire fight, I WISH Hal would think he can outzone me.. Any Hal that wants to stand full screen from Harley should be punished, and defeated period. His breadbox is just outside sweep where Lanterns Might keeps you from being jump happy, where his mixup of OH flip kick and forward slide kick pressure cause Harley damage..green lantern's light is 1/2 - 2/3 the screen, so all he has to do is close the gap and he gets an instant 40%+ combo
harley can't zone that well, her damage is piss poor (4% for every gun shot, 9% if MB, 9% for both pop-pop and cupcake bombs), all the opponents have to do is net a trade and they gain the advantage
if grundy has 1 bar, he gets in for free and can keep constant pressure on you (especially when getting beat up builds meter faster than dishing out damage) and he can do MB swamp hands on reaction to any projectile you throw on the ground (it's really tight timing though), harley doesn't win this match-up, at best its' 5-5
against green lantern, your air stopping projectiles dont' reach as far as his air bullets and in a range in which they would work, you get grabbed by lantern's light, there is absolutely no way harley wins this fight, right off the bat you're at a disadvantaged position and can't do shit to get to your best spot
we can't view perfect characters of each, we're human, mistakes happens and that's usually who wins the match-up
but who gets the most benefit in the match-up when one makes a mistake first, grundy and lantern get the first chance to put pressure on harley, what does harley threaten them with (against grundy, her best option is jump back but he can snuff that out, you actually have to outpredict grundy to have an advantage, against GL, you can only block)