Eddy Wang
Skarlet scientist
In this MK Uppercuts are solid AAs across the cast and they do their job pretty well, jump attacks are not as strong as they were in MKX and MK9, in fact Jump kicks have way less active frames than in the past, but the jump kick concept definitely changed.Look at this clip. I walk into Tom’s stream for 10 seconds. Tell me how many antiairs do you see for jumping here.
1. There was 1 attempted antiair at halfscreen and the guy lost for it. That Jax sat there an waited to antiair with a d2 and lost to an average jump in lol
You can anti-air anything on the way down but its going to be dificult to do with jabs if they perform kicks at the tip of the height of their jumps, however they are pretty vulnerable to neutral crouch which in consequence makes them vulnerable to uppercuts and U2.
So if they want to hit someone who is lowering their hitbox they have to decend and hit the kick late which in consequence makes them vulnerable to jab AAs and all other horizontal hitbox normals that can be used as AA, its a tit for tat system so one cancels the other.
What you and mostly everyone is trying often its to jab ppl out of the air no matter their height however if your opponent its doing a kick that beat jabs he is going to win, you have to either space correctly and whiff punish on the ground, crouch to whiff and punish on the ground or uppercut so they can either stop jumping, hitting the kick late so you can Jab AA.