WITH METER (1 bar or x-ray as noted):
best damage: f4, 2, 1, ex spike, teleport, f4, 2, 1, mid spike, far spike, far spike = 52%
low starter: b3, 3, ex spike, half dash, jip, b1, 2, u1, f4, 2, 1, mid spike, far spike = 46%
overhead starter: b2, close spike, ex spike, short dash, jip, b1, 2, u1, f4, 2, 1, mid spike, far spike = 47%
x-ray: b1, 2, u1, stance+1, dash, f4, 2, 1, x-ray = 53%
unbreakable ending: (any opening into): close spike, mid spike, far spike, ex spike, glove toss = ~30%
corner best damage: f4, 2, 1, ex spike, f4, 2, 1, close spike, f4, 2, 1, glove toss = 58%
corner low starter: b3, 3, ex spike, f4, 2, 1, close spike, f4, 2, 1, glove toss = 49%
corner overhead starter: b2, ex spike, f4, 2, 1, close spike, f4, 2, 1, glove toss = 53%
corner x-ray: b1, 2, u1, stance+1, back dash, f4, 2, 1, close spike, f4, 2, 1, x-ray = 58%