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Freddy combo thread

JHCRANE 14

GO VOLS!!!
Ok guys, I already downloaded Freddy and what can I say, he is awesome.

To me it seems like he has 3 main bnb chain combos: f4,2,1/ b1,2,u1/ f2,1,4.

f4,2,1-x-ray does 48% damage.

EX hellspike causes such a long stun that you hit them with a projectile before they recover even from near full screen.

Nightmare stance is awesome: PERIOD!!!!!!!

X-ray does 36% by itself.

My bnb so far: b1,2,u1-f4,2,1-close hellspike-EX hellspike-claw toss: 38% I believe.

He just came out so there is more to come, but Freddy seems to be awesome.

Post your finds here too. Good luck guys, sweet dreams!!!!!
 

Ulturas

Noob

inputs: JIP, B2, Ex Spike, F21, Close Spike, Dash, F21, Glove Toss

You can add another far spike to this one but I can't do it on the 360 controller unfortunately :( I think it's either 49 or 50% with the far spike.

inputs: JIP, F214 xx Ex Spike, JIP, F421, Mid Spike and if you can Far Spike


Inputs JIP, B12Up1, Nightmare Stance, 1, Dash Forward, B2, F421, Ex Spike, Dream Shift Towards, Dash, F421, Glove Toss


Inputs: JIP B12Up1, Nightmare Stance, 1, Dash Forward, 4, Xray
 

JHCRANE 14

GO VOLS!!!
Was just watching the live stream and Freddy's EX dream dust (or what ever it is called) has armor on it.
 

JHCRANE 14

GO VOLS!!!
Also just realized that Freddy is the only other character in this game (other than smoke) that can use a special move to go backwards. Freddy seems to be a rush down turtle. If that makes any sence.
 

PANDEMlC

El Psy Congroo
Was just watching the live stream and Freddy's EX dream dust (or what ever it is called) has armor on it.
lol are you serious? I've been focusing on ending my combos with that to force a mixup. Now that I know it has armored that makes it even more deadly in the corner. lol Shit this character is good.

BNBS:

f4 21 string:

1) f4 21, medium spike, far spike - 26% w/ no JIP, 30% with

b1 2 u2 string:

1) b1 2 u1, nightmare stance 1, dash b2 f4 21 far spike far spike - 38% meterless, midscreen. 42% with jip

b3:

1) b3 close spike, dash, f4 21 far spike far spike - 28% (Spikes may change if you end up in corner)

2) b3 close spike, medium spike, far spike, far spike - 21% moves them halfscreen

3)

b2:

1) b2, close spike, medium spike, far spike far spike - 23% Moves them half screen.

2)

3)

Corner(No meter):

1) f4 21 close spike, f421 close spike - 37%

2) f4 21 close spike, f4 21 sweet dreams(sets up mixup) - 34%

3) b3 close spike, up+3, f4 21 close spike - 33% low start

4) b2 close spike, up+3, f4 21 close spike - 35% overhead start

EX Midscreen: 1 meter

1) f4 2 close spike, dash f4 2 ex spike, jip f4 2 medium spike - 40% midscreen, anywhere

EX Midscreen to corner:

1) b1 2 up1, nightmare stance 1 dash b2 f4 21 ex spike, jip f4 21 close spike - 53%

2) b1 2 up1, nightmare stance 1 dash b2 f4 21 ex spike, jip f4 21 sweet dreams - 50%



EX Corner: 1 meter

1) up+3, up+3, f4 21 ex spike, dash back jip f4 21 close spike, f4 21 sweet dreams - 67% without jip at start, 69% with

2) f4 21 ex spike, jip, 421 close spike, f421 close spike - 61%

3) b3 ex spike, jip f4 21 close spike, f4 21 close spike - 53%

4) b3 ex spike, jip f4 21 close spike f4 21 sweet dreams(setups up mixup) - 50%

5) b2 ex spike, jip f4 21 close spike f4 21 close spike - 55%

6) b2 ex spike, jip f4 21 close spike f4 21 sweet dreams - 52%



I'm filling these out, gonna take awhile. Lots of combos for each string.
 

JHCRANE 14

GO VOLS!!!
lol are you serious? I've been focusing on ending my combos with that to force a mixup. Now that I know it has armored that makes it even more deadly in the corner. lol Shit this character is good.
Ya, he was fighting Kung Lao and Lao thew his hat, Freddy activated his EX dream dust, absorbed the hat, and got a free combo. FREDDY IS AWESOME.
 

hardwire

Noob
Also just realized that Freddy is the only other character in this game (other than smoke) that can use a special move to go backwards. Freddy seems to be a rush down turtle. If that makes any sence.
i think we smokes call it a zone down fighter
 

Ulturas

Noob

Last one for me tonight burned out from spending like 4 hours on combos lol... Inputs are in the vid description.
 

JHCRANE 14

GO VOLS!!!
lol are you serious? I've been focusing on ending my combos with that to force a mixup. Now that I know it has armored that makes it even more deadly in the corner. lol Shit this character is good.

BNBS:

f4 21 string:

1) f4 21, medium spike, far spike - 26% w/ no JIP, 30% with

b1 2 u2 string:

1) b1 2 u1, nightmare stance 1, dash b2 f4 21 far spike far spike - 38% meterless, midscreen. 42% with jip

b3:

1) b3 close spike, dash, f4 21 far spike far spike - 28% (Spikes may change if you end up in corner)

2) b3 close spike, medium spike, far spike, far spike - 21% moves them halfscreen

3)

b2:

1) b2, close spike, medium spike, far spike far spike - 23% Moves them half screen.

2)

3)

Corner(No meter):

1) f4 21 close spike, f421 close spike - 37%

2) f4 21 close spike, f4 21 sweet dreams(sets up mixup) - 34%

3) b3 close spike, up+3, f4 21 close spike - 33% low start

4) b2 close spike, up+3, f4 21 close spike - 35% overhead start

EX Midscreen: 1 meter

1) f4 2 close spike, dash f4 2 ex spike, jip f4 2 medium spike - 40% midscreen, anywhere

EX Midscreen to corner:

1) b1 2 up1, nightmare stance 1 dash b2 f4 21 ex spike, jip f4 21 close spike - 53%

2) b1 2 up1, nightmare stance 1 dash b2 f4 21 ex spike, jip f4 21 sweet dreams - 50%



EX Corner: 1 meter

1) up+3, up+3, f4 21 ex spike, dash back jip f4 21 close spike, f4 21 sweet dreams - 67% without jip at start, 69% with

2) f4 21 ex spike, jip, 421 close spike, f421 close spike - 61%

3) b3 ex spike, jip f4 21 close spike, f4 21 close spike - 53%

4) b3 ex spike, jip f4 21 close spike f4 21 sweet dreams(setups up mixup) - 50%

5) b2 ex spike, jip f4 21 close spike f4 21 close spike - 55%

6) b2 ex spike, jip f4 21 close spike f4 21 sweet dreams - 52%



I'm filling these out, gonna take awhile. Lots of combos for each string.
Great update. Can't wait to get off work. Thanks.
 

Lyuben

Sinestro's might!
Seems to be a very meter orientated character. Most of his BnB's seems to need ex floor glove.

How fast have you guys noticed he builds meter?
 

JHCRANE 14

GO VOLS!!!
Seems to be a very meter orientated character. Most of his BnB's seems to need ex floor glove.

How fast have you guys noticed he builds meter?
he can be built fast because he has a teleport like smoke. He can build meter by floating around and blocked glove attacks. So, in my opinion he builds meter pretty fast.
 

SquirtMcGirt

Purple balls covering the screen
Wow freddy looks sick! cant wait to try this stuff after work! Glad you guys are all over this!
 

Ulturas

Noob
OK 100% the last one for tonight lol I couldn't resist getting at least 58% to be on par with Premo :D.


Inputs in vid description :).
 

JHCRANE 14

GO VOLS!!!
WOW dude!!!!!! that was impressive. I just found out that you can EX ground claw into EX glove toss into EX ground claw for 27%. It may be a waste of meter but it is possible and it is unbreakable. It can be used in some combos for big damage. Back to the lab.
 

Ulturas

Noob
WOW dude!!!!!! that was impressive. I just found out that you can EX ground claw into EX glove toss into EX ground claw for 27%. It may be a waste of meter but it is possible and it is unbreakable. It can be used in some combos for big damage. Back to the lab.
That's pretty crazy I'm pretty sure Check or TylerLantern will pick up on that one for showing off the humongous combos that Freddy is capable of, I think you can do F42 onto Ex Gloves onto Ex Spike but I'm yet to have tried it out.
 

JHCRANE 14

GO VOLS!!!
Ok guys bad news. I believe I have found a glitch with Freddy. If you do the EX sweet dreams and it hits; the opponent can block your next attack. I don't know if this is intended by NRS or not, but it is definitly dissapointing.
 

RapZiLLa54

Monster Island Tournaments
Ok guys bad news. I believe I have found a glitch with Freddy. If you do the EX sweet dreams and it hits; the opponent can block your next attack. I don't know if this is intended by NRS or not, but it is definitly dissapointing.
Perhaps they messed up giving that property to the EX ground claw by accident? Would make more sense for EX sweet dreams to be comboed off of and the EX ground claw to set up a reset as opposed to continue the combo.
 

Ulturas

Noob
Ok guys bad news. I believe I have found a glitch with Freddy. If you do the EX sweet dreams and it hits; the opponent can block your next attack. I don't know if this is intended by NRS or not, but it is definitly dissapointing.
Works fine for me against AI with Auto Blocking maybe you hit the reset button and immediately did it again :/.
 

JHCRANE 14

GO VOLS!!!
34% unbreakable damage. If the opponent is in crouch block you can b2-close hellspike-medium hellspike-EX hellspike-EX glove toss-EX hellspike: 34%. The reason it is unbreakable is because you can not combo break the first hit of a combo, so b2 hits overhead and is the only meele hit in this chain. If they are in crouch block and this hits it is gauranteed, just like Shang Tsung fireballs.

Don't even bother with the far hellspike. It does 0% more damage.
 

JHCRANE 14

GO VOLS!!!
Works fine for me against AI with Auto Blocking maybe you hit the reset button and immediately did it again :/.

There is a delay. When the regular one hits you can attack instantly. However, on the EX version you have to wait until they are dazed. Just found this out. Wierd!!!!!!