This is in training mode so you know how that is, but so far this only does it against cyber sub-zero. I will test to see if there are others. I hope it is just a training mode glitch. See if the same thing happens to you guys. Use Freddy's EX sweet dream on cyber sub-zero let it hit (make sure it is auto block) and see if he blocks the next attack, he does in my game if you attack immediately. Back to the lab to find more goodies.Ok guys bad news. I believe I have found a glitch with Freddy. If you do the EX sweet dreams and it hits; the opponent can block your next attack. I don't know if this is intended by NRS or not, but it is definitly dissapointing.
I don't have someone with me so I can't test it, but if it is one combo where you use the EX hellspike and then combo for 46% how can they block it. I am not saying you are wrong, but maybe I am thinking of a reset not a combo. If a combo is doning 46% it is doing 46%All of these 1 meter ex ground claw combos that people are crying about being overpowered DO NOT WORK AGAINST A HUMAN OPPONENT!
Try it yourself. Go into practice, and have a human player hold block after you start a combo on them. Try to combo into EX ground claw and then combo after it. They can block before you can hit them EVERY TIME
It ONLY works on the AI training dummy
Ok guys Cyber sub is not the only one. I am sure this is just a training mode glitch. Here's the list:This is in training mode so you know how that is, but so far this only does it against cyber sub-zero. I will test to see if there are others. I hope it is just a training mode glitch. See if the same thing happens to you guys. Use Freddy's EX sweet dream on cyber sub-zero (make sure it is auto block) and see if he blocks it, he does in my game. Back to the lab to find more goodies.
Unfortunately I don't have anyone other than online and I have not tried that out yet. So what you are saying is that you CANNOT EX hellspike and the jump in punch combo or projectile? If so that stinks.Because there are certain things that work on the practice dummy that dont actually work due to training mode mechanics. test it, trust me. these combos dont actually combo on humans
All of these 1 meter ex ground claw combos that people are crying about being overpowered DO NOT WORK AGAINST A HUMAN OPPONENT!
Try it yourself. Go into practice, and have a human player hold block after you start a combo on them. Try to combo into EX ground claw and then combo after it. They can block before you can hit them EVERY TIME
It ONLY works on the AI training dummy
It's WB's love child what can you expect man only reason Freddy made it into the game is because they're doing another Nightmare on Elm St remake next year and it's promotion promotion promotion .All this great ability freddy has, and they couldn't have gave any of this to Baraka...
Makes me sick.
Yeah I agree... I think they could totally make up new moves for Baraka semi like Freddy's. I can think of so many ways specials could be made lol.All this great ability freddy has, and they couldn't have gave any of this to Baraka...
Makes me sick.
gokuren sent me this
Beast
Showcasing corner combos fer dayz bro . Inputs in vid. Check has a 76% one though pretty crazy.
Mine is similar but a little different: b3,3-EX hellspike-jip b1,2,u1-njp-f4,2,1-far hellspike: 49% I believe.Here's a pretty simple low-starter combo:
:en, JIP , , , ,
11 hits, 41% damage, 1 bar
If you wanna throw in a JIP before the low start it does 44%
The claw juggle is kinda fun. Similar to Shang Tsung's ground skulls I guess...
If anyone can continue the b33 string without using an enhanced spike let me know... I also tried db41 and b2 after the JIP b12u1 but it never hits.