BnB combos
Hey folks. So I've spent most of the afternoon in the lab with Freddy, trying to sort through all his options (damn there are a bunch) to compile a list of his BnB combos. In case the definition of BnB is in doubt to anyone, for me that means max damage in a given situation that I can hit reliably, under pressure, and preferably even somewhat reliably online (since if I can hit it even half the time online, I can hit it 99% offline). Here's what I have so far. Feel free to make suggestions if you have better ones:
WITHOUT METER:
best damage: b1, 2, u1, stance+1, dash b2, f4, 2, 1, far spike, far spike = 38%
low starter: b3, close spike, short dash, b2, short dash, f4, 2, 1, far spike, far spike = 32%
overhead starter: b2, close spike, short dash, b2, short dash, f4, 2, 1, mid spike, far spike = 34%
unbreakable ending: (any opening into): close spike, mid spike, far spike, far spike = ~28%
corner best damage: b1, 2, u1, stance+1, back dash, f4, 2, 1, close spike, f4, 2, 1, glove toss = 46%
corner low starter: b3, 3, close spike, f4, 2, 1, glove toss = 30%
corner overhead starter: b2, close spike, b2, f4, 2, 1, glove toss = 33%
WITH METER (1 bar or x-ray as noted):
best damage: f4, 2, 1, ex spike, teleport, f4, 2, 1, mid spike, far spike, far spike = 52%
low starter: b3, 3, ex spike, half dash, jip, b1, 2, u1, f4, 2, 1, mid spike, far spike = 46%
overhead starter: b2, close spike, ex spike, short dash, jip, b1, 2, u1, f4, 2, 1, mid spike, far spike = 47%
x-ray: b1, 2, u1, stance+1, dash, f4, 2, 1, x-ray = 53%
unbreakable ending: (any opening into): close spike, mid spike, far spike, ex spike, glove toss = ~30%
corner best damage: f4, 2, 1, ex spike, f4, 2, 1, close spike, f4, 2, 1, glove toss = 58%
corner low starter: b3, 3, ex spike, f4, 2, 1, close spike, f4, 2, 1, glove toss = 49%
corner overhead starter: b2, ex spike, f4, 2, 1, close spike, f4, 2, 1, glove toss = 53%
corner x-ray: b1, 2, u1, stance+1, back dash, f4, 2, 1, close spike, f4, 2, 1, x-ray = 58%
Note that I have not included any combos that start mid and carry to corner (requiring corner to finish), since for me that's not reliable enough in a real match. Feel free to add your own, though.