xxteefxx
Kenshi Moderator
Not only that after the Stance Low or med attack u can Oki with EX sweat Dreams.
Kruger is too much. he's one of the top tier characters. beside his hit confirms, he got every tool!
-EX low projectile works like kung lao Low hat. so u can play a mix up or either Low or mid. as well as his 2,2,1+2 stagger in combos.
-Any combo can be easily followed up by Sweet dreams Oki setups and baits, keeping Kruger FUll offensive all the time
-His NS is amazing, it ducks under projectile, Goes away on hit/or block from opponent to sweep range, making him completely safe after wards
-His corner game IS too much! whether damage wise. Resets with Oki and full offensive. making it completely guessing game. guess wrong once and seriously u might die if kruger has 2 meters! atleast this combo setup will leach around 80%...too much
-his TC's are safe on Block and f+4,2,1 is a great anti jumpers and decent anti air...works like Subzero 2,2
-EX hell spike safe on block and stagger, so u can easily follow up with moves
-Footsie game is amazing and completely safe.
-1 on block is as fast as quanchi's 1,1 on hit.
-Most of his combos corner push
-AMAZING projectile speed!
- a light character in general. making his dash cancel, and movement approach/back dash very smooth. this by itself is really decent when it comes to OKI set ups, and EX Hell spike traps.
Konqurr:
the anti air thing is a little harsh for Kruger. believe it or not, b+2 has a VERY weird hit box were it ducks under jump P and punish them sometimes. the only good anti air which does work against a lot of character, is EX hell spike. after manuevering as well will make it superb (exactly like kenshi's RK after dashing or movement ). this is the only example i found that is safe somehow, it even stops Mileena's Teleports. i did put both examples in my vid as well
the anti corss ups, i actually use Teleport for sure...it helps actually.
also guys, who said Kruger wake up game is bad :S ...for god sake, he's good! way better than TONS others.
Ty as well Crane and embarque. glad u liked it and/or found it useful.
as for the damage Embarque. hmm the maximum i got was 79% i shall post this in my coming kruger vid soon. prety much all i can tell u are two things:
1- Hell spike EX always go first for Scaling damage.
2-standing 3, and 4 scales damage high as well.
3-Always try to use all three claws in the combo if u can. so far, Far away hell spike, is really impossible to be used in corner. so, u can pull it if u did something like f+4,2~ far hell spike, dash in (near corner), f+4,2,1~(med range Hell spike), f+4,2,1~ cl hell spike, f+4,2,1 (VERY strict timing for the juggle.... it reaches a point were it's for sure a 1 framer)
the easiest you can get with 1 meter is a 74%:
-sweat dreams, jp f+4,2,1~ EX Hell spike. Dash in f+4,2,1~ Med Hell spike. f+4,2,1~ CL.hell spike, f+4,2,1~ Finger Toss
Kruger is too much. he's one of the top tier characters. beside his hit confirms, he got every tool!
-EX low projectile works like kung lao Low hat. so u can play a mix up or either Low or mid. as well as his 2,2,1+2 stagger in combos.
-Any combo can be easily followed up by Sweet dreams Oki setups and baits, keeping Kruger FUll offensive all the time
-His NS is amazing, it ducks under projectile, Goes away on hit/or block from opponent to sweep range, making him completely safe after wards
-His corner game IS too much! whether damage wise. Resets with Oki and full offensive. making it completely guessing game. guess wrong once and seriously u might die if kruger has 2 meters! atleast this combo setup will leach around 80%...too much
-his TC's are safe on Block and f+4,2,1 is a great anti jumpers and decent anti air...works like Subzero 2,2
-EX hell spike safe on block and stagger, so u can easily follow up with moves
-Footsie game is amazing and completely safe.
-1 on block is as fast as quanchi's 1,1 on hit.
-Most of his combos corner push
-AMAZING projectile speed!
- a light character in general. making his dash cancel, and movement approach/back dash very smooth. this by itself is really decent when it comes to OKI set ups, and EX Hell spike traps.
Konqurr:
the anti air thing is a little harsh for Kruger. believe it or not, b+2 has a VERY weird hit box were it ducks under jump P and punish them sometimes. the only good anti air which does work against a lot of character, is EX hell spike. after manuevering as well will make it superb (exactly like kenshi's RK after dashing or movement ). this is the only example i found that is safe somehow, it even stops Mileena's Teleports. i did put both examples in my vid as well
the anti corss ups, i actually use Teleport for sure...it helps actually.
also guys, who said Kruger wake up game is bad :S ...for god sake, he's good! way better than TONS others.
Ty as well Crane and embarque. glad u liked it and/or found it useful.
as for the damage Embarque. hmm the maximum i got was 79% i shall post this in my coming kruger vid soon. prety much all i can tell u are two things:
1- Hell spike EX always go first for Scaling damage.
2-standing 3, and 4 scales damage high as well.
3-Always try to use all three claws in the combo if u can. so far, Far away hell spike, is really impossible to be used in corner. so, u can pull it if u did something like f+4,2~ far hell spike, dash in (near corner), f+4,2,1~(med range Hell spike), f+4,2,1~ cl hell spike, f+4,2,1 (VERY strict timing for the juggle.... it reaches a point were it's for sure a 1 framer)
the easiest you can get with 1 meter is a 74%:
-sweat dreams, jp f+4,2,1~ EX Hell spike. Dash in f+4,2,1~ Med Hell spike. f+4,2,1~ CL.hell spike, f+4,2,1~ Finger Toss