chud_munson
Apprentice
My personal hope is one of two things:
Every playable fighter is complete on their own, but there's a part of their kit that is replaceable by a kameo character. So for example, say Raiden has 30 "items" (between basic moves, special moves, grabs, whatever), 7 of those are marked as replaceable, and that's where the kameo comes in. It might be visually jarring to have a kameo pop in for a split second in the middle of a kombo though.
Alternatively, it might be cool to have somewhat of a tag experience where you can choose to spend some resource to have your kameo come in for you to control, and that kameo has access to a unique kombo or special moves or whatever. In that way you're not really forced to use a kameo, you just pay meter or something to give yourself options you wouldn't otherwise have.
I feel the same way others do though that I hope it doesn't effectively always require you to choose a kameo. I hope if you choose a kameo, there's some drawback to even that choice out.
Every playable fighter is complete on their own, but there's a part of their kit that is replaceable by a kameo character. So for example, say Raiden has 30 "items" (between basic moves, special moves, grabs, whatever), 7 of those are marked as replaceable, and that's where the kameo comes in. It might be visually jarring to have a kameo pop in for a split second in the middle of a kombo though.
Alternatively, it might be cool to have somewhat of a tag experience where you can choose to spend some resource to have your kameo come in for you to control, and that kameo has access to a unique kombo or special moves or whatever. In that way you're not really forced to use a kameo, you just pay meter or something to give yourself options you wouldn't otherwise have.
I feel the same way others do though that I hope it doesn't effectively always require you to choose a kameo. I hope if you choose a kameo, there's some drawback to even that choice out.