Shirai Ryu Dog
Mortal
It works for me...Looks like nerfs may have already hit, boys. B222 no longer combos into LnL at all, and 21212 no longer combos into LnL D3.
It works for me...Looks like nerfs may have already hit, boys. B222 no longer combos into LnL at all, and 21212 no longer combos into LnL D3.
If you are talking about 21212 just input 211 1+2 like many people here have said. It’s much much easier and way less stress on your fingers.My thumb is absolutely killing me, holy fucking shit man.
If you are talking about 21212 just input 211 1+2 like many people here have said. It’s much much easier and way less stress on your fingers.
Thanks the 211 1+2 alot easier on the thumbIf you are talking about 21212 just input 211 1+2 like many people here have said. It’s much much easier and way less stress on your fingers.
Wow. This is gdlk. Lifesaver. Thank you.If you are talking about 21212 just input 211 1+2 like many people here have said. It’s much much easier and way less stress on your fingers.
dd3 and release.New EB here. How do you do the gun faint that you can corner combo with? The bf4 into instant put away?
So 1+2 at the same time?If you are talking about 21212 just input 211 1+2 like many people here have said. It’s much much easier and way less stress on your fingers.
that shit is hard afdd3 and release.
Combo as I know it is:
B222~dd3, d1, d1, d1, 21, db1.
timing is kinda strict
Yes, it seems weird but they might as well have put that input on the move list.So 1+2 at the same time?
Command grab is awesome, it's just paired oddly and from what I have labbed of the slide and boot cancels, nothing is safe and the best is still pretty negative so it's not gonna be some pressure tool type of cancels. What I also like about this variation is the easy combos off krushing blows like I'll do the 2,1,2,1,2 krushing blow into forward 3, amplified command grab for like 36%I am really interested in his second variation. It seems really fun but I'm just really unsure what to use tnt for or how to get it out safe. I love how he has his command grab but it isn't doing his corner game any favors. Lastly the slide and boot cancels seem good on paper, but why use them over scud cancels, which cost no bar, and has a bunch of other utility? I hope someone finds some tech to make this variation useful
I don't think second variation is "bad". You can probably get some good stuff going with it. The fact that dynamite hurts Erron is not ideal, of course. Honestly, I think it's less about what it does have and more about what it doesn't: Enhanced Locked n' Loaded. That move feels so much worse without the Enhanced version on so many levels I don't know if you should even bother using it at all.Question for everyone: I know 52 Kard is the go to and what not, but has anyone been experimenting with custom combinations?
I like combing his command grab, peacemaker special(this is a totally safe special that can be tacked onto safe mids for pressure and to create stagger scenarios) and the TNT toss. Allows for safety, increased mix and some fun little mind games/set up potential.
Command grab is awesome, it's just paired oddly and from what I have labbed of the slide and boot cancels, nothing is safe and the best is still pretty negative so it's not gonna be some pressure tool type of cancels. What I also like about this variation is the easy combos off krushing blows like I'll do the 2,1,2,1,2 krushing blow into forward 3, amplified command grab for like 36%
I use the MB TNT to check people sometimes and toss it. Most of the time that I toss TNT, I don't expect it to hit, but I wanna force you to either do something or NOT do something. Like earlier today I did down 2 and the person fell on the TNT and were open for more damage, which I think is cool since I forced them to jump away from it. The command grab animation is so long that it's just like stalling time.
I think the big issue is people just wanna do the effective first strategy, but personally I really enjoy his second variation a lot more and it's the only one I use other than my customs.
That means it is.Sonic said the 2nd variation is trash
Id rather them make other characters better instead of limiting already limited charactersI hope they neuter this character so much. Fuck them for ever considering a full screen armored fatal blow.
Yeah I've had enough MKX with MKX, thank you.Id rather them make other characters better instead of limiting already limited characters
The 2nd variation is, no question. The startup for his netherbeast trap is slow, it doesn't last terribly long, and it takes up 2 ability slots which is ridiculous... not to mention it's probably the most obvious move ever. It's really only useful when you amplify it for a combo setup, but he honestly has way better options.Sonic said the 2nd variation is trash