Come on duke. The one where his opponent picks up the dynamite on some ACME shit is funny AF.Ok i can officially say erron black has the worst brutalities in the game by a country mile. Supposedly theres one left i havent found but it will have to be amazing to change that opinion
Just gotta mix him up as much as you can. Check out some high level matches on Youtube and pick up on some things they're doing so you can implement them. His game is basically outpacing the opponent and constant pressure. That being said, he's still a great zoner as long you don't telegraph what your next move is going to be. Lots of cancels and mixups turn him into an absolute beast.Can anyone help me with EB’s game plan a bit? Like I get that he’s quite strong, but playing him I’m not really clear what I should be going for at any given moment. He doesn’t really seem to follow the poke/bait/punish game as clearly as traditional characters do, or else I’m not reading the character right.
just think of it like do b+2,2,2 or 21212 as fast as you can and then input b,f+4 normallyTrying to get the gun cancels down, but having some issues as to when I should input the BF4 motion
Has anyone done anything with him besides SonicFox? Why do I feel like we're in Captain Cold territory again...So ah... out of curiosity, and I mean no disrespect, but does Erron actually have any obviously bad matchups currently?
I've had some issues with Cetrion getting in coz of all the projectiles she has but I didn't get enough games with the person to find a way around it.So ah... out of curiosity, and I mean no disrespect, but does Erron actually have any obviously bad matchups currently?
The only characters I’m currently struggling with are Scorpion and Sonya both feel like a nightmare upclose, I can never really start my offense or gain momentum especially vs ScorpSo ah... out of curiosity, and I mean no disrespect, but does Erron actually have any obviously bad matchups currently?
That's not the second variation. The second variation has TNT toss, command grab and slide/boot cancels. The main prominently used variation is better, but that one is fine.The 2nd variation is, no question. The startup for his netherbeast trap is slow, it doesn't last terribly long, and it takes up 2 ability slots which is ridiculous... not to mention it's probably the most obvious move ever. It's really only useful when you amplify it for a combo setup, but he honestly has way better options.
huh? did a patch go out?So EB's rifle stance is nerfed in ranked matches to have no popups?
You can d1 into 21212, jails on hit.Uhm so what strings jail on hit with this dude?
Apparently I’m ass at frame data
I also saw that 2xxBF4 but was wondering why it is better than going for 21212 hitconfirm in that cases (he also did frequently). If opponent low profiles it does not matter. On hit 21212 can be comboed too. On block 2xxBF4 options are not that good.You can d1 into 21212, jails on hit.
D4 on hit is +16, you can dash and pressure - although I need confirmation on this.
Another thing I haven't seen written here:
Sweep on block is -1 and you can use 2*bf4 (8 frames) to try and bait counterhit.
Saw this on one of Sonic's matches, works on some opponents.