LockM
Mortal
If the dummy falls too far that means you aren't doing the teleport fast enough, also with the first mentioned combo the j.K needs to connect a bit later than normal because of how far you need to jump. I'm pretty sure unless you got them close to the corner you can only hit the 2 at the end only once(unless using the EX TKS), again this is of the B114>TKS, otherwise you can do the 2 twice.What combo's do you use online?
On a side note could anyone tell me if this combo connects? Been practicing it out, kinda hard to do.
B 1 1 4 > TKS > j.K > Teleport > dash> 22 > TKP
The dummy keeps falling too far after the dash part and I can't connect, but it's easy to do if I start off with 22. Is this due to the BK kicking him too far?
And does anyone know if TKS > j.K. > Teleport > j.K > Teleport worth it?
The double teleport is not really worth it though as the other combo ender does more damage and is easier, unless you can connect the D1 into BF1 after the 2nd teleport...which is pretty difficult.
As for my question, how do you cancel the force ball(dissolves into thin air), i've seen LI Joe do it sometimes, although i'm wondering its usefullness.
Also new guy here