I haven't got to play supergirl yet. She has good zoning and mobility. What are the big issues with her?
I know people say her damage is low. And b12 to whatever follow up can be poked out. Just curious your thoughts on why's she is bad
She isn't necessarily "bad" in the sense of the word, she just isn't viable as a stand alone character. And she certainly cannot compete with top tier, although she does well against Deadshot because of her mobility.
To answer your other question about Foxy and Scar. Scar said it on twitter, Foxy mentioned it on here. I can find them later if you want, or you can just ask them how they feel about Supergirl.
Here's a list of weaknesses she has that prevents her from being a top 15 character:
- Very hard to build meter. Her projectile is a trait and only builds a tiny bit of meter on hit/block.
- Her strings aren't great. Only true plus string is 112 that is +2 but it has a gap in it, starts high, and has virtually no range. It is easily duckable so it's kinda pointless to use. Her best string, B12 while it has good range and is good in footsies and whiff punishing is -9 on block, even B123 which the 3 can't be special canceled, is -11 on block. Her B2, 1+3 is her only overhead, and it's -35 on block.
- She needs meter she hardly ever has to do mediocre damage. Even in the corner she does mediocre damage, since the float combos scale each time you float.
- Only way to make her strings safe is MB Ice Breath, which is -5. Regular Ice Breath is -20 while the extended version is -18. Although the extended version not every character can punish because of pushback, but most can. The reason MB Breath isn't that great is because while it does make her strings safe, she rarely has the bar for it. And wasting a resource as valuable as her meter really hurts her.
- Her teleport is decent, but has 31 frames of startup, and is -24 on block. MB version is -25. For a lot of the quicker projectiles, she has to read them instead of react. If she reads it wrong and you block, full combo punish. The risk heavily outweighs the reward.
- Her restand string is +0, so kinda pointless to do. Only good in very specific situations. You're much better off going for a HDK and doing F3 mixups.
- Her wakeup is also not horrible, but is -29 on block. Can't combo off of it unless your opponent is in the corner and you MB it. And it's not advancing, it goes straight up. If blocked, you're screwed. This isn't a big negative for her but worth noting.