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Dragon Ball FighterZ Discussion Thread (Game)

EntropicByDesign

It's all so very confusing.
I can already tell that Zamasu is exactly my kind of character....

Got kinda smoked (well... vaped) when I got home, I literally can’t do his final challenge, it’s pretty funny at this point...

Taking a break to get familiar with his moves and goddamn he’s got great potential.... Here’s hoping he’s got some synergy with Blugeta.

So pleased he’s got some depth.

What are people’s initial impressions of Vegito? Anyone played any games yet?
Im rwreal happy about Zamasu as well. The depth is nice to see.
 

SWonder916

When's DragonBall?
These are my solo combos so far with Fused Zamasu! Button notations included as always, no assists to leave room for experiments with your own personal teams and the Super Meter on most of these is set at 1 to show the meter gain/usage. Hope this helps those looking for more solo combos with notations, etc for the God himself
 

SWonder916

When's DragonBall?
What are people’s initial impressions of Vegito? Anyone played any games yet?
Vegito seems kinda lackluster honestly. Thanks to no Low attack outside of the universal 2M and a good portion of his buttons aren't as good as folks thought. Also a lackluster assist. Great combo damage tho
 

SWonder916

When's DragonBall?
Lot of stuff I've been seeing with Zamasu online has been pretty impractical so far. Damn near everybody using assists, putting out Orbs before starting the combo, using 3-5 bars, etc
 

BurdaA

Frost-Byte
Lot of stuff I've been seeing with Zamasu online has been pretty impractical so far. Damn near everybody using assists, putting out Orbs before starting the combo, using 3-5 bars, etc
You can tell he’s definitely gonna need the right assists built around him. But I already main Nappa so s’all good. Been looking for a new main to build around, just for the funs.

That meter spend sounds a little concerning, but it’s very early days
 

ABACABB

End Of Humanity
You can tell he’s definitely gonna need the right assists built around him. But I already main Nappa so s’all good. Been looking for a new main to build around, just for the funs.

That meter spend sounds a little concerning, but it’s very early days
My team was cell kid buu and black and i switched cell for zamasu . I think this team may work ?
 

Invincible Salads

Seeker of knowledge
soi guess people are iffy about fused zamasu being able to block while flying? i think it makes perfect sense being able to block since super dash is a thing and would easily blow up trying to fly.
 

JBeezYBabY

Mr. Righteous
Oh...my....sweet....gurkens....the beauty of labbing until your thumbs hurt.

Zamasu and Vegeto has a sick link combo that ive been working on. Trying to perfect so i can share. In due time my fellow nerds. In due time ;)
 

JBeezYBabY

Mr. Righteous
These are my solo combos so far with Fused Zamasu! Button notations included as always, no assists to leave room for experiments with your own personal teams and the Super Meter on most of these is set at 1 to show the meter gain/usage. Hope this helps those looking for more solo combos with notations, etc for the God himself
This is a cute lil combo video u got man.
 

HiddenSelectCounterPick

Crossplay Username: NoGoodMids
What are the most damaging air combos I should do before super dash and after superdash with vegito? I'm trying to break 5k and I can't just 4967(solo no assist)
Here is what I made yesterday, its meh but took me awhile in the lab I seen a video of 2 (S)'s in one combo after and before the super dash is it possible ???

 
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BurdaA

Frost-Byte
What are the most damaging air combos I should do before super dash and after superdash with vegito? I'm trying to break 5k and I can't just 4967(solo no assist)
Here is what I made yesterday, its meh but took me awhile in the lab I seen a video of 2 (S)'s in one combo after and before the super dash is it possible ???

Unless I’m misunderstanding, this vid (not mine) seems to do the things you’re after:
 

EntropicByDesign

It's all so very confusing.
E

Exactly what I meant, but I was hoping for notations

I agree that combo vids should have notation.. but thankfully in DBZ it's not too hard to slo-mo YouTube and just jot them down as the combo plays out.

Even if I'm not sure what some of the moves I'm seeing are - which is super likely with new characters or games I'm not super familiar with - I'll jot down everything I am sure of, and in the spaces I'm not, I make quick notes or what the move looked like, or what the move caused to happen, or anything that stood out about it, then when I'm back in the lab I run through the character's moves real quick to fill in those blanks. It's certainly more work than just copying the notation and moving on - but if it works, I'll take what I can get.

What I REALLY hate, REALLY REALLY, is when a combo has a very specific trick ot technique involved in landing it that isn't visually apparent, or mentioned in any way. I was looking over Raven BnBs for GGrev2 the other day and came across this for the first time in a while.. there was a move you had to do the instant air version of, and if done extremely fast it's identical to the grounded version in appearance.. and being new to GG, I don't know if IA'ing this move is common, so I had ZERO reason to suspect.. I spent a fucking hour trying to get that one section =\
 

HiddenSelectCounterPick

Crossplay Username: NoGoodMids
So I tried to cypher it for myself and labbed for 3 hrs straight lol I figured it out here's my interpretation of it! I feel woke now :D


2M-2L-(Auto Combo [L] stop at last kick) - 5M- jc L, L, L, H6, (S), Superdash, L, L, H6, (S), 236M, TELE, 214M..

Then any Supermove you want to use, if you are going for lv3 you should try to land but if they are in a sliding state you should be fine if you are close enough. Depending on how much meter you want to spend 1bars aprox(5,768dmg)or 3 bars aprox(6,416dmg) sparking gives you a little bit more dmg but not worth it unless its going to kill. Very strong bnb.ENJOY:cool:
@EntropicByDesign
 
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xQUANTUMx

Twitter: @xxQUANTUM
So I tried to cypher it for myself and labbed for 3 hrs straight lol I figured it out here's my interpretation of it! I feel woke now :D


2M-2L-(Auto Combo [L] stop at last kick) - 5M- jc L, L, L, H6, (S), Superdash, L, L, H6, (S), 236M, TELE, 214M..

Then any Supermove you want to use, if you are going for lv3 you should try to land but if they are in a sliding state you should be fine if you are close enough. Depending on how much meter you want to spend 1bars aprox(5,768dmg)or 3 bars aprox(6,416dmg) sparking gives you a little bit more dmg but not worth it unless its going to kill. Very strong bnb.ENJOY:cool:
@EntropicByDesign
Nice

I’m finding I prefer to use air level 1 instead of the giant sword so they don’t tech out right away


Sent from my iPhone using Test Your Might
 

JBeezYBabY

Mr. Righteous
Welp....i haven't done this in a while, But Uncle JBeezY will make a combo video WITH notations of my findings. First will be Vegito.

Team Vegito, Black, Zamasu.

Biggest combo ive done was 9200 with Black on point and the other around 8600.

Stay tuned kiddies ;)
 

JBeezYBabY

Mr. Righteous
Btw...anybody watching the Millennial Esports DBFZ tournament?? 10,000 fucking dollars on the line, but soooo much GARBAGE! Like i could have entered and did this shit, but 50 bones down? Hmmmm... *thinks*...

Anyways...day 3 JUST started on TeamSpooky on Twitch. Lets watch togetha ;)

EDIT Havent started yet. The stream says they're waiting on G01 lol
 
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TamedLizard

Buff George
What I REALLY hate, REALLY REALLY, is when a combo has a very specific trick ot technique involved in landing it that isn't visually apparent, or mentioned in any way. I was looking over Raven BnBs for GGrev2 the other day and came across this for the first time in a while.. there was a move you had to do the instant air version of, and if done extremely fast it's identical to the grounded version in appearance.. and being new to GG, I don't know if IA'ing this move is common, so I had ZERO reason to suspect.. I spent a fucking hour trying to get that one section =\
I actually had this problem when looking into Vegito optimals. Nobody mentions in their combo videos his necessity to delay stuff like 5M off 2M for a link, hitting 5LL recapture as low as possible in some corner combos, super jump canceling instead of regular jump canceling to make certain links possible, ect.

So yeah, needless to say I've still spent quite a bit of extra time in the lab working out the nuances to some of his stuff after watching some videos because it isn't specifically mentioned.
 

JBeezYBabY

Mr. Righteous
I actually had this problem when looking into Vegito optimals. Nobody mentions in their combo videos his necessity to delay stuff like 5M off 2M for a link, hitting 5LL recapture as low as possible in some corner combos, super jump canceling instead of regular jump canceling to make certain links possible, ect.

So yeah, needless to say I've still spent quite a bit of extra time in the lab working out the nuances to some of his stuff after watching some videos because it isn't specifically mentioned.
Vegetio most def has some swagged out shit that don't come together naturally but i guess thats the beauty labbing to figuring out those nuances. He has soooo many combos you can string together by himself to get over 5000 damage. And his corner game is too damn sick! He can build 2 meters ALONE doing 1 combo. Fucking insane!