So
A Well Timed Venom MB is the one and only answer to punish the teleport, as far as you know; (hoped you knew something I didn't
)
And it's ok because DD can gain the meter back once he starts pressuring...
Assuming of course the Shazam doesn't just wake up teleport again... In which case to punish DD would need to blow another bar to have a chance to punish...
Ah, I can see now.
There are a dozen different more direct adjectives I would have used in this case, I was hoping we'd agree on just how...
weird, the properties on this teleport are.
So you're saying... because it's "difficult" to do a special with
reversal timing that it ... merits the teleport being how it is because the margin of error is wide enough on the shazam player...
Alright, relying on the opponent messing up an input to have a chance to punish the start up of the teleport and not having to preemptively Venom MB to punish...
there doesn't seem to be any problem with this picture to
anybody??????
DD is all about getting knock downs and applying pressure to people... so a character going from having virtually no wake up to having an invincible wake up that lets them run away,
that costs no meter mind you! and the only guaranteed counter is a
properly timed preemptive meter burn tackle... (cause remember from the video, the preemptive meter burned venom was blocked a couple times, the timing isn't very easy!)
but this change hasn't effected the match....
that much.