My current DD MU chart:
5-5 vs Aquaman
4-6 vs Batman
4-6 vs Superman (could be 7-3 Superman)
4-6 vs Nightwing
6-4 vs Scorpion
5-5 vs Wonder Woman
6-4 vs Harley Quinn
6-4 vs Joker
5-5 vs Deathstroke
5-5 vs Green Lantern
4-6 vs Killer Frost
6-4 vs Sinestro
6-4 vs Ares
4-6 vs Black Adam
6-4 vs Lex Luthor
7-3 vs Raven
5-5 vs Solomon Grundy
5-5 vs Bane
5-5 vs Catwoman
5-5 vs Flash
5-5 vs Hawkgirl
6-4 vs Lobo
5-5 vs Cyborg
5-5 vs Green Arrow (could be 6-4 DD)
5-5 vs Shazam
Dont have extensive MU experience vs Zatanna, MMH, Zod and Batgirl.
AK Pig Of The Hut (Zod),
Zatanna players,
REO(MMH), @Batgirl players.
ive been rethinking a couple of matchups the past few days and this is what i believe
6 4 shazam
6 4 GA
6 4 hawkgirl
4 6 flash
7 3 joker
5 5 lex
5 5 sinestro
3 7 batman
reasoning
Any char whose rushdown is inferior to doomsday but has to come to him without any kind of setups automaticly loses E.G shazam/joker/GA/flying chicken. ineffective and gimmicky low tier rushdown with no way of stalling/zoning and keepaway is a sure loss.
not having 2 hit projectiles to break armour is bad E.G joker, flying chicken, shazam, ga
having to play doomsdays game when he has lead and can just wait for trait is a disadvantage
characters who rely on jumping to open people up and are mediocre even then lose e.g joker/hawkgirl
characters who can rush down DD the same way he wants to rush them go even or win. When a char like flash gives up easier mobility tools for ridiculous damage and setups and you have a char who gives up that damage and setup capability to get in easier in a rushdown oriented matchup then its bad - flash/luthor
thankfully, luthor being a setup char and not a zoning one keeps it even. he will not zone but you will not overwhelm him with your rushdown either vs a good lex
i wanted to think joker doomsday was 6 4 because many people were telling me but there is no way
joker cant outzone doomsday when one HIGH and only 8% gunshot is a free venom on whiff... can't jump to open him up, has no mixups and can only rely on wallcarry. By being hit. This matchup only turns around when joker reverses the corner situation and gets 2-3 resets going if he has the 2 bars to do so and he still has to open up doomsday by jumping. not easy, parry is low damage and meaningless boost while harder to use vs venom than batmans
batman is bad because he can rush you down, he can break your trait, he can very easily outzone you and his bats are broken. did i just block a sweep? 1 bat combo. same applies for almost any close range whiff.