How does that answer the question?Read the room, kid.
u block then push blockHow does that answer the question?
You want a discussion about Dr Fate, and yet can't answer a straightforward question. I'm asking: how do you deal with Batman's crossup.
Anytime you want to stop being a child you let me know, 'kid'.
So the only way to block that move is to have meteru block then push block
Supes n bats punish f2push good bit further than "in their face". Get real manU have to take into account the range u do the f2 from. Ofcourse if u do the f2 in their face its a punish.
Its not his trait so dumb IMO. It is an instant kill if the opponent has a pixel tho.I think we can all agree that his ankhs shouldn't disappear between rounds.
after a 211db3 combo ender in trait they're also in perfect range for his df1 to be unduckable, so df1 df3 df1 is a pretty safe option as well.We have enough time during trait to end combos with 211, call the ankh, launch it, and go for a guaranteed f3. If they delay wakeup, then they eat the F3. If they wakeup, it'll most likely miss because of how far away we are from them on knockdown.
@OmGxBdON @DarksydeDash @Pig Of The Hut Should we bother with the Mb healing orb? Healing orb setups? Because it seems to have a pretty bad recovery time and we have to actually get to it before we start healing. If not knocked down anyone with a zoning tool will most likely punish us for as much if not more than what we'd hoped to get back.GUYS! The fucking healing is very useless, right? Yes! But... the MB healing is very good because it heals 15%!
I just tested it! 15% health back is very useful
I only use it after a stage bounce because I have time to put it behind me and walk back. Only use the MB version since it heals 15%@OmGxBdON @DarksydeDash @Pig Of The Hut Should we bother with the Mb healing orb? Healing orb setups? Because it seems to have a pretty bad recovery time and we have to actually get to it before we start healing. If not knocked down anyone with a zoning tool will most likely punish us for as much if not more than what we'd hoped to get back.
One other good thing is that push in trait is only -4. Also it seems like scenarios where's it's vs Superman in the corner, you better pray you summoned your 3 ankhs already or you're screwed. I just wish it wasn't impossible to summon trait safely from up close on block.@OmGxBdON @DarksydeDash @DC4-3 @Pnut
I was talking to pnut last night after some bad MUs and what options we have in neutral to counter a deficiency and wanted to share some stuff
Superman: f2 push on block has to hold f23 breath however f2 mb push (which looks the same basically) allows Dr fate to then nj3 and will blow up superman's f23 counter making him think twice about pressing buttons . This also works against supergirl b12 however against supergirl you can do f2 push in trait and it works also the MB options work too
Another thing is if u have 3 ankhs and are cornered by Superman after breath u can release ankhs and u may get hit but the pillar will blow him up for potential followup combo
Extremely important thing to do in this match-up is MB Roll so we must always conserve bar.@OmGxBdON @DarksydeDash @DC4-3 @Pnut
I was talking to pnut last night after some bad MUs and what options we have in neutral to counter a deficiency and wanted to share some stuff
Superman: f2 push on block has to hold f23 breath however f2 mb push (which looks the same basically) allows Dr fate to then nj3 and will blow up superman's f23 counter making him think twice about pressing buttons . This also works against supergirl b12 however against supergirl you can do f2 push in trait and it works also the MB options work too
Another thing is if u have 3 ankhs and are cornered by Superman after breath u can release ankhs and u may get hit but the pillar will blow him up for potential followup combo