For one i havent played the wowo MU so i dont know anything about that except for the three hitting string having a gap. Anyways zoning with ankhs is good and stuff but if your opponent is closing in on u then u should save it to catch a jump in or dash in. Any kind of getting in attempt really. Also if there patient make a move to try to get them full screen while u still have trait out because its a really good insurance policy. Also if u send out an orb and the player jumps u should spend the bar to catch their jump, especially if the oppinent is closing in on u. Dont leave full screen, damage and set up on the table. Again especially if it means their gonna get the jump in on you or get into the nuetral.As promised
Me (Fate) vs Akromaniac (WoWo) the best wonderwoman on ranked
I could not capture all the set, my bad.
any tips would be great @OmGxBdON @Pig Of The Hut @Pnut
Pnut 17thDoes anyone know the top placement of any of the Dr. Fate players from CEO this weekend? Hope to see if there's vids out there at such high level play ;
I mean, a ton of people thought Scarecrow wasn't much of a threat, and Whiteboi brought him to the very top. One can only hope the same for Dr Fate (eventually =p)
-Manta-
Only comes out on HIT and on Aquaman's trait (when you hit F2, then he uses his trait then you D3 comes out so you're plus).So what's up with F2U3? This thing seems to have some weird properties. It's listed as +3 on block, which is exciting on paper, but I've recently discovered after a ton of frustration over what I thought were input issues that the string doesn't complete if blocked or whiffed, resulting in a naked F2 instead. The only time I've seen this go off is on hit and the utility there seems pretty limited. Not sure why this would be listed as +3 on block if it doesn't go off on block... thoughts?
it took a whileJust letting everyone know that there is a Doctor Fate multiverse up that gives an entire set of epic gear.
like 3 daysI'm loaded with epic gear, but have been waiting for this thing to show up. How many hours does it have remaining?
P.S. Thanks for the heads-up.
His air projectile isn't good anyways. It angles down the same way the regular projectile does, so the ia version doesn't catch jumps all that well.Yeah, it should be higher, but the main reason B2's so good is the active frames this move is out. It's like putting a temporary wall in front of you ~ It stuffs quite a few moves, Adam's dive kick, among many others.
If you need a higher hurtbox, then it's a DB2, and yeah, D2 is a joke. Normally if I see a supergirl/superman air dash, it's J1 into combo unless you're under serious pressure.
For all these bad matchups I really wish that Fate had an air-dash ~ (and / or air fireball). Oh wait! He does, but they're not relevant.
So does anyone feel like b2 hitbox should be as high as stand 2? B2s hitbox is currently lower than Fates standing hurtbox.
Go record Superman doing airdash into jump 2 and try anti airing it with b2 and stand 2. Stand 2 works better, even with its poor startup, because it actually hits above Fates head.
Don't get me started on d2 though.
J1, B2 and DB2 are the best.Yeah, it should be higher, but the main reason B2's so good is the active frames this move is out. It's like putting a temporary wall in front of you ~ It stuffs quite a few moves, Adam's dive kick, among many others.
If you need a higher hurtbox, then it's a DB2, and yeah, D2 is a joke. Normally if I see a supergirl/superman air dash, it's J1 into combo unless you're under serious pressure.
For all these bad matchups I really wish that Fate had an air-dash ~ (and / or air fireball). Oh wait! He does, but they're not relevant.
Yes, they are the best but they arent great. I need my, "defensive powerhouse", to have some reliable anti airsJ1, B2 and DB2 are the best.
Jump 1 is pretty reliable, not the best but reliableYes, they are the best but they arent great. I need my, "defensive powerhouse", to have some reliable anti airs
Yes j1 good range and speed, j2 exceptional speed. But I shouldn't have to jump at someone when I want to protect the air, I wanna stand my ground and anti air them after I've baited them to jump on me.Jump 1 is pretty reliable, not the best but reliable