But I've found so many good things with him. Why would you say such a thing?I'm just going to say it, I think this character is ass.
The only thing that is actually above average with him is his zoning but he loses to basically every other zoner or character with a decent projectile. Nearly all of his ankh pressure is gimmicky as shit or the opponent can just block without any significant risk since his grab range is so bad that he has to dash in before grabbing. I think either making his trait ankhs land where the opponent is or giving him better cancel advantage so could cancel strings into trait or ankh summon safely would improve one of the two things he was clearly meant to be good at but isn't.But I've found so many good things with him. Why would you say such a thing?
Fullscreen when the opponent is in the corner and trait is active.Does anyone else use B1D3U3 teleport gimmicks full screen?
Oh and 11 is terrible, the 2nd mid hit always whiffs.
That's why when he gets outzoned by characters like deadshot...you use healing orb and make them come to you.There really isn't much more to him other than Ankh setups.. his pressure game, zoning and damage are sub-par in comparison to the likes of Black Adam, Deadshot, Batman and Supergirl etc.
I know it's not 'even' week one, and plenty of hidden tech might be discovered ~ but that goes for other characters too, and their 'undiscovered' potential. I feel that if Dr. Fate is better than the currently thought top tiers in some way, we haven't discovered it yet. Let's hope that changes soon, and we find some seriously dirty tricks instead of gimmicks (or NRS gives 'em some nice buffs =)
I agree I thought he was gonna have the air fireballs to reinforce his ground game, but he actually has nothing to reinforce itAnkhs also disappear if you get hit into an arena transition. :/
But god this character is so fun and flashy as hell. Just one thing though....
I really wish intractable lock was gear and air Amun Ra blast was left in his core kit.
If you are losing up close and at long range then it might be time to explore...This character just feels so incomplete to me, and I've been playing FG, and IGAU in particular, long enough to spot a shit character. Is it not clear that this character loses not only up close but also in a zoning battle against deadshot, ivy atrocitus, superman, green lantern, supergirl, firestorm, cyborg, and black adam. Does any character in the game have worse normals than him, literally his only safe string is 11. I will admit f2 into glyph is a good tool but I could easily name 10 other moves that have that range, more safety, and are hit confirmable into combos.
Not tryna be a dick but i think the problem is with u not the character. Dr.fate zones out all those characters you just named except for like superman(even then goes back forth IMO) possibly supergirl and greenlantern since i havent played these MU's. Im positive that dr.fate can match up against deadshots zoning. It all comes down to whoever can get the life lead first in that match up. In most of these zoning match ups honestly. But still, once you turn on trait in a zoning war, your opponent has to respect the trait or they'll lose the life lead fast by trading.This character just feels so incomplete to me, and I've been playing FG, and IGAU in particular, long enough to spot a shit character. Is it not clear that this character loses not only up close but also in a zoning battle against deadshot, ivy atrocitus, superman, green lantern, supergirl, firestorm, cyborg, and black adam. Does any character in the game have worse normals than him, literally his only safe string is 11. I will admit f2 into glyph is a good tool but I could easily name 10 other moves that have that range, more safety, and are hit confirmable into combos.
F2 is good, not great, and the problem is that it is his only good normal. Also, ur not guna beat a good deadshot by playing the footsies game, his gun shot has quick enough recovery that it can be used to beat f2's tip range and if you get any closer he has a long ranged low starter that he can stagger (-1) and an overhead both of which leave you full screen.If you are losing up close and at long range then it might be time to explore...
the mid-range
Seriously though I haven't played many of those matchups much but I think fate beats deadshot at midrange. F2 is a godlike poke/whiff punisher.
Even if he does go even with deadshot in zoning (which I don't agree with) he definitely loses up close. Do you honestly think this character is good enough to be top 10? Worst grab/d1 range in the game, mediocre antiairs, zoning game good but not amazing, no 50/50, no advantage on block strings, no advantage on block MB special, no hit confirmable normal into combo, shit damage, mediocre corner game, no restand, and no safe special to cancel into (I know glyph might as well be safe at tip range, but I'd trade it in a heartbeat for some of the other characters' safe on block specials). I'm not saying the character is unusable or that I don't win with him, but I do think as people get more comfortable with the matchup, his flaws will become glaringly apparent.Not tryna be a dick but i think the problem is with u not the character. Dr.fate zones out all those characters you just named except for like superman(even then goes back forth IMO) possibly supergirl and greenlantern since i havent played these MU's. Im positive that dr.fate can match up against deadshots zoning. It all comes down to whoever can get the life lead first in that match up. In most of these zoning match ups honestly. But still, once you turn on trait in a zoning war, your opponent has to respect the trait or they'll lose the life lead fast by trading.
space ghost squad?I have been seeing videos of fate's final punishment traps exploding right to left (so it brings the opponent towards him), when I can only get mine to explode left to right... what the hell am I missing? For example, skip to 1:58 in this video
lets start a petition to make space ghost dlc XDAwww yisss