I would say as far as exploration is concerned people should set their sights on starchargers oki tech. I was not aware that normals could be cancelled off invincibility frames of wakeup attacks so in essence this adds more options to all of Raiden's matchups. Also F2 isn't the only option for cancelling off their wakeup invulnerability...using D1/D3 as a cancel off their invulnerability can be better against say jax's dash punch than F2. This is probably one of the only things I haven't personally fleshed out completely.
Agreed. The f2 oki tech is fucking awesome. I used it all weekend and it worked so many times. It opens up Raiden's game so much. Starcharger should win a tech of the year award.
I think there's some really good shit with doing moves that put you at negative but have decent pushback. Most people are going to try and punish moves they know are negative such as lightning ball... but if they block it from a slight distance, you have enough time to tele out and punish. This can literally make people respect shitty moves lol.
Also, f3. Has great range and is 0 on block. If their back is in the corner and you hit them with f3 when they go to jump, you can d1~shocker into a combo ender. There's a couple things you can do with this move and spacing. If they block it... you recover almost like a d1 so you can go into another string immediately, or you can just sit there and wait for them to hit a button and tele. If you whiff it RIGHT in front of their face... you still recover pretty much instantly and they are most likely going to try and whiff punish. You can tele immediately after the whiff. All of these exact same rules apply to f4 too. The problem is that both f4 and f3 have long startup so you better choose to do it at the right time.
Also, d4~tele on hit gives you +3 advantage, giving you a 3 frame d1, 4 frame d3, 9 frame f2, 9 frame 3, and 6 frame 1. If you think they will try and punish you after seeing the teleport, you can ex-shocker their attack. I'm going to play with this more. I've been doing d4~tele after jip to give me advantage. Once they catch on to this, this sets up f4 after jip which grants you a 35% combo. Use this. Or don't.
I know some of this stuff has been mentioned before, but I'm mentioning it again.