ive been messing around with MB sword spin in the corner to maximize damage. i realized that if you lead in with ji3 you wont be able to get combos that do as much damage as ji2 or give you a hard knockdown. this is what i cam eup with
ji2, 323, f23 xx MB Spin, 323, f23 xx pizza cutter - 45% (most damage)
b22 xx MB Spin, 323, f23 xx pizza cutter - 35% (don't remember but i'm not by my console so i cant test)
Personally, I always felt that DS should be spending meter mostly in zoning and armored moves. doing MB stand guns isnt much more damage than doing pizza cutter and it doesn't give a hard knockdown so i never liked using it outside of combos that would kill. here I like this use a lot. it adds an extra 15%(?) of of the meterless ji2 combo and still gives a hard knockdown in the corner where you can start running DS corner bullshit which i think is much unexplored tbh.
Lol I'm glad I'm not the only one who calls Sword Flip "Pizza Cutter."
I just hope I'm not weird for screaming "DEMACIAAAA!!" whenever I do Sword Spin.
I'm up for the first post being updated. Some of the combos there don't even work, mostly the ones involving Quick Fire as an ender, which I'm starting to see as even more pointless now because it's less damage, and Sword Flip can provide just as much space if you back dash. Here's what I think NEEDS to be in the first post. Also, we can get rid of some of the combos that we don't really need to use. Some more appropriate organization would be pleasant.
BnBs
132, Ji2, 323, F23 xx Sword Flip = 33%
Ji1, 132, Ji2, 323, F23 xx Sword Flip = 35%
Ji2, 132, Ji2, 323, F23 xx Sword Flip = 37%
132, Ji2, 323, 12 xx MB Quick Fire = 36%
Ji1, 132, Ji2, 1, 323, 12 xx MB Quick Fire = 38%
Ji2, 132, Ji2, 1, 323, 12 xx MB Quick Fire = 40%
B1U2, F3, 323, F23 xx Sword Flip = 32%
Ji1, B1U2, F3, 323, F23 xx Sword Flip = 33%
Ji2, B1U2, F3, 323, F23 xx Sword Flip = 35%
B1U2, F3, 1, 323, 12 xx MB Quick Fire = 35%
Ji1, B1U2, F3, 323, 12 xx MB Quick Fire = 36%
Ji2, B1U2, F3, 323, 12 xx MB Quick Fire = 38%
F3, Ji2, 323, F23 xx Sword Flip = 33%
F3, Ji2, 323, 12 xx MB Quick Fire = 37%
B3, Ji3, Ji2, 323, 12 xx Sword Flip = 39%
B3, Ji3, Ji2, 1, 323, 12 xx MB Quick Fire = 43%
323, 12 xx Machine Gun (grounded opponents only) = 29%
323, 12 xx MB Machine Gun (grounded opponents only) = 32%
323, F23 xx Sword Flip = 26%
323, F23 xx MB Quick Fire = 31%
Ji3, 323, F23 xx Sword Flip (for standing opponents) = 34%
Ji3, D1 xx Sword Spin (for crouching opponents) = 20%
Ji3, D1 xx MB Sword Spin, Quick Fire (for crouching opponents) = 23%
Ji3, D1 xx MB Sword Spin, Low Shots (for crouching opponents) = 23%
Air-to-airs:
Ji1, 323, F23 xx Sword Flip = 28%
Ji2, 323, F23 xx Sword Flip = 30%
Ji3, 323, F23 xx Sword Flip = 34%
Ji1, 323, F23 xx MB Quick Fire = 33%
Ji2, 323, F23 xx MB Quick Fire = 35%
Ji3, 323, F23 xx MB Quick Fire = 39%
I'm only going to the extent of burning 1 bar for BnBs.
I know you can add some damage to the Ji3 combo with a 1, but I've found that to be difficult and inconsistent. Same goes for the air-to-airs. These are what I consider his true BnBs because they're easy enough, consistent, and still damaging.
Then we have non-BnB combos still worth noting like combos in the corner, using more than 1 meter, or using stage interactables.
Also, mini-combos and setup combos. A mini-combo is like F23 xx Sword Spin, or B22 xx Low Shots. Setup combos are stuff that set up mixups or vortexes, like 132, Ji2, 123. I'll post the ones I think are worth mentioning when I have more time.