Pretty much what Salads said. F3 or B3's are usually throw immune but not on every frame. You could MB B3 or F3 and guarentee you beat it though; when in doubt hold the MB button and mash it out (it being B3) lmao.
Pretty much what Salads said. F3 or B3's are usually throw immune but not on every frame. You could MB B3 or F3 and guarentee you beat it though; when in doubt hold the MB button and mash it out (it being B3) lmao.
I don't miss it. I still use the MK block button all the time.
Sure, using it just ends up with me standing there getting punched in the face while I try to figure out what I'm doing wrong, but that still counts as using it.
Uh I'm not sure. It would depend on the F3 I guess, I just know it works for me however the opponents I face could be not blocking after a throw. F3's are in the late 20's/low 30's for startup and throws are 10f startup with quite a good bit of recovery in this game so maybe.
...B3's are good against command grabs at least lol.
From experience I can say that unlike MKX, you can't low poke through throws. If someone does D1 into grab, you're going to have to read that grab and tech/jump accordingly. Teching takes some getting used to, but it's better than how teching worked in MKX where a throw was a mixup in itself.
Be glad this isn't Street Fighter, where you can't duck throws at all and some are loopable. The tech window for throws in this game are extremely generous.