Dirtylova
YOLO FLYING GRAYSON BICH
And after a basic dash?The gameplay footage released already clearly shows that, using the run mechanic, you can close distance after popping up an opponent and continue your combo.
And after a basic dash?The gameplay footage released already clearly shows that, using the run mechanic, you can close distance after popping up an opponent and continue your combo.
My question wasn't what was running used for, it was what's the purpose of having a dash function in the game when running gave the player so many options. @THTB explained a possible reason why dashing would still be useful in the game.Running is mainly used for covering ground quickly. Much faster than dashing bro. Never played KOF?
I can only say what dashing and running are used for in a general matter. As for how or why there's dashing and running in MKX remains to be seen. However, idk what the fuss is about. From the look of the walk speed footsies should be great this time around.My question wasn't what was running used for, it was what's the purpose of having a dash function in the game when running gave the player so many options. @THTB explained a possible reason why dashing would still be useful in the game.
For example, KOF has running, but no dashing because it's unnecessary when there's a run function in KOF.
I use to play KOF competitively at Southtown ranbats (although I wasn't that good at the time, I understood how the system worked).
Dash is free, run is not. There's your reason. It already looks like Cassie BnB's will need stamina, so its going to be important to not just run all day.My question wasn't what was running used for, it was what's the purpose of having a dash function in the game when running gave the player so many options.
2-piece is sweet. Only way I could get kills in that game.that you never 2-piece, which consisted of a melee which stunned you followed by a insta-kill shotgun blast, my team abused it, when you play comp, you kind of don't use honor. Of course, I hated it, I didn't enjoy doing it, but, it won me games.
Which means lots of walking. Yayyyyyy. ^_^Dash is free, run is not. There's your reason. It already looks like Cassie BnB's will need stamina, so its going to be important to not just run all day.
Such bad design. Auto track + stun + insta kill with shotgun and nearly 80% damage2-piece is sweet. Only way I could get kills in that game.
This shit right here is just...maaaaannnnn...The game is punishing you for being a pussy? Aw this doesn't sound like your game at all! Maybe MK11 will be better for your cowering needs.
TOM, do u see any dial combos?Currently:
1. You CANNOT basic dash block or cancel your basic dash with an attack.
2. You can run (uses endurance meter) and cancel the run with attack/block/jump/back dash.
3. You can do a basic dash into a run cancel and cancel the run with attack/block/jump/back dash.
The combo strings seem to be similar to how they were in MK9 and Injustice.TOM, do u see any dial combos?
Looks like there is little to no recovery time for a dash... interesting.
This gif gives us an idea of how the dashing/combos will work in MKX.
First I would not cite mvc1 as a game that doesn't look/isn't stupid as hell haha. Cable in mvc2 went in the backburner as the years went on, a more appropriate example would be storm or sentinel, but those chars were more run away/space control+lockdown than what people he are talking about. And if vanilla lived on, Cammy Viper etc. would have become very strong when people got better at the game; those were the most powerful versions of those characters, not just the fireball/dp characters that everyone already knew how to use.Super Street Fighter II Turbo (Ryu, O. Sagat), Marvel vs. Capcom (Duo War Machine), Marvel vs. Capcom 2 (any Cable team) and vanilla Street Fighter IV (Ryu, Sagat) say hi.
Interesting, when she runs, it doesn't take a full "bar" of the energy meter, meaning you can fully control how much you spend.
This gif gives us an idea of how the dashing/combos will work in MKX.
We doTom,
Do we have D3/D4's?
This is my biggest concern. The breaker system is one of the best and worst things about MK9. Those who required less meter, could break more, and had more HP. It's going to be hard to make advantages from running outweigh just sitting on the meter.idk.
concern 1. trying to block after dashing will result in a run if done too early
concern 2. if you cant break without full stamina, i would think everyone is just going to walk back and forth and avoid dashing or running altogether (in neutral)
Where did I say its classless or unintentional? I'm entitled to an opinion, and my opinion is zoning (especially pre-patch DS) was fucking annoying as hell to play against and just plain retarded. How does somebody even have fun zoning like that for wins? Something i'll never understand. But rest assure I know, it's "all part of the game".This shit right here is just...maaaaannnnn...
It's annoying when people talk like the act of zoning is classless and unintentional.
Not those exact words, but...Where did I say its classless or unintentional? I'm entitled to an opinion, and my opinion is zoning (especially pre-patch DS) was fucking annoying as hell to play against and just plain retarded. How does somebody even have fun zoning like that for wins? Something i'll never understand. But rest assure I know, it's "all part of the game".
Pretty much close enough. The strong point of a 2D fighter IS the projectile game. The zoning. The space control. The projectile is a big part of why 2D fighters are STILL popular. To sit there and be like "I don't understand how someone has fun zoning" is a really big indicator that you basically don't understand what even makes these types of fighting games appealing. Tbh, it actually confuses me that people DO play 2D fighters, yet say stuff like that.The game is punishing you for being a pussy? Aw this doesn't sound like your game at all! Maybe MK11 will be better for your cowering needs.
So basically if you had little or no stamina meter after the cartwheel, you pretty much screwed.
This gif gives us an idea of how the dashing/combos will work in MKX.
If you really think that zoning is retarded and can't be fun to use then you have proven once again how much of a scrub you really are.Where did I say its classless or unintentional? I'm entitled to an opinion, and my opinion is zoning (especially pre-patch DS) was fucking annoying as hell to play against and just plain retarded. How does somebody even have fun zoning like that for wins? Something i'll never understand. But rest assure I know, it's "all part of the game".
"Pretty much close enough". So basically, not really at all you're just grasping for straws to prove your point. Gotcha.Not those exact words, but...
Pretty much close enough. The strong point of a 2D fighter IS the projectile game. The zoning. The space control. The projectile is a big part of why 2D fighters are STILL popular. To sit there and be like "I don't understand how someone has fun zoning" is a really big indicator that you basically don't understand what even makes these types of fighting games appealing. Tbh, it actually confuses me that people DO play 2D fighters, yet say stuff like that.
Play a 3D fighter if you do not want to deal with someone throwing fireballs at you relentlessly.