Braindead
I want Kronika to step on my face
My God that is sexy!Visually I like run combos more then dash combos.
I would imagine there will be some really crazy shit in the game.
My God that is sexy!Visually I like run combos more then dash combos.
I would imagine there will be some really crazy shit in the game.
While running would probably be more useful to cover space, it seems like it has more to do with how the designers set up running to work. Running/backdashing/leaping off interactables, depletes the endurance meter, and these movements can only be accessed with it. But by how much I'm unsure.A valid point was raised about why dashing would be preferable at all in any situation. The entire point of dash cancelling is the ability to shorten dash distance. So, from what I gather, you can do that by holding block and then dashing (running), which would allow you to cancel the run at any point afterwards... far, close, rightaway, whenever. Why would you dash? ever?
How do you figure? If someone uses one of those pylons on the cove to close distance against a neutral zoner, it looks like they'll just be jumping into some free damage.We are talking about being able to use the environment to "maneuver away", yet those same tools will be even stronger for rush down characters to "move in".
Now you're just being silly.We are talking most likely at least 35% of the cast minimum having teleports. Got it.
I do not understand your point. Killer Instinct is a terrible example. The game is all about rush down. Very boring. I hope Mortal Kombat X is nothing like it.@General M2Dave I just wanted to point out that in KI, Glacius is a heavy zoner and he can't dash at all versus an entire cast of characters who can.
You should look into competitive call of Duty and Halo, all about shooting things at people and not having to get close to them,I do not understand your point. Killer Instinct is a terrible example. The game is all about rush down. Very boring. I hope Mortal Kombat X is nothing like it.
Then look at a game like BB where the ebst character in the game is the best because it's extremely hard to get a hit on her because of strong space control and zoning tools in a game with tons of movement optionsI do not understand your point. Killer Instinct is a terrible example. The game is all about rush down. Very boring. I hope Mortal Kombat X is nothing like it.
I normally hate all the speculation on stuff we don't know--but these are some really cool ideas right here.It is possible to create a zoner given the current mechanics of the game:
- The could make a zoning teleporter. The agility meter could be used to escape 'run' pressure and mount a zoning-based offense.
- They could make a character that drains agility.
- A character that constructs barriers that must be run through, thereby reducing the damage potential of the opponent when they do get in.
It is likely there will be at least one dedicated zoner. My guess is, that character will be very strong. (I just hope it's a male character)
@TomBrady ...Sounds like it would be cool if it didn't also limit your ability to use the new interactables. Boon talked about some of the interactables as escape options, so that would imply you can easily get yourself trapped in a corner from the sound of it, and not be able to use the interactable-escape options. I personally wish that in just dashing the character could run and be able to cancel it with an attack/block without a meter. Sort of like Spinal in Killer Instinct how he keeps running. This would make for less UI/meter management and a faster game-play overall. Just my 2 cents..it doesnt kill combos. In fact, the run feature enhances combos.
I dislike FPS.You should look into competitive call of Duty and Halo, all about shooting things at people and not having to get close to them,
You might like it.
Show me a high level video.Then look at a game like BB where the ebst character in the game is the best because it's extremely hard to get a hit on her because of strong space control and zoning tools in a game with tons of movement options.
Skip to Grand Finals if you'd like but Bananaken is in this vid and he's debatable the best or second best Kokonoe in America, he likes to go in a bit much though but Koko is a very versatile characterShow me a high level video.
Gotta see how this mechanic is implemented. Some of the stuff in MK9 that they tried to emulate 2D concepts with just failed miserably IMO. Run jabs were nasty because it was a combination of fast advancing and canceling a chunk of the jab animation. If you can't cancel the jab animation, it shouldn't be too bad.haha oh man let's hope that @Shock likes this game for once so he can just dominate everyone with UMK3 skittles
You and i both know it isn't that simple. That's one pylon on one stage, and I'd be willing to wager characters will have their tools mixed with run mixed with environment that will make that type of background usage hard to punish. I'm not talking about random scrubs randomly flipping and getting punished, I'm talking about people who will at least learn how to play with skill.How do you figure? If someone uses one of those pylons on the cove to close distance against a neutral zoner, it looks like they'll just be jumping into some free damage.
Am I? How many characters had teleports in Injustice? Better yet how many DLC characters had teleports in Injustice? Think about that. That is the direction they are heading because of the screams of the casuals. There aren't going to be "less" teleporters in MKX there will be the same amount or more. At least One-third of the cast is a very realistic assessment.Now you're just being silly.
What happens if theres a Zoner Char that has one of its Variations of not eating Endurance Meter When Backdashing, it could also have a Zatanna like Tele,I dislike FPS.
I simply want all fighting styles to be represented (i.e., rush down, footsies, zoning, even anti-zoning, etc.).
Why do you some of you fools only want to able to get in for free and mash buttons? The game will be one dimensional and boring.
Show me a high level video.
It's not "clear" just because you ASSUME that there is "one pylon on one stage". First, it looks like there are several pylons on that stage, and other stages have movement-based interactions. Second, you assert that there will be tools that make coming in off an interaction safe, but you don't assume there will be tools that make the same usage unsafe?You and i both know it isn't that simple. That's one pylon on one stage, and I'd be willing to wager characters will have their tools mixed with run mixed with environment that will make that type of background usage hard to punish. I'm not talking about random scrubs randomly flipping and getting punished, I'm talking about people who will at least learn how to play with skill.
There has been nothing shown or said about these new mechanics that sound like they benefit zoners "more" than they do rush down characters nor that it is "even" between the two. I'm not saying something won't change because we are still in the early stages, but as of right now it is clear.
Yes, you are being silly. MKX is not Injustice. "Screams of the casuals"? Get real, man. I'm sure NRS listens to feedback, but your argument isn't remotely logical. "There will be many teleports BECAUSE casuals." As long as we're making correlational fallacies up, why not say "there will be fewer teleports BECAUSE casuals" or "there will be more AAs BECAUSE casuals"?Am I? How many characters had teleports in Injustice? Better yet how many DLC characters had teleports in Injustice? Think about that. That is the direction they are heading because of the screams of the casuals. There aren't going to be "less" teleporters in MKX there will be the same amount or more. At least One-third of the cast is a very realistic assessment.
And due to that they'll be able to escape and burn endurance to get out of bad situations more often.Stamina management? Looks like my Dark Souls 2 grinding is finally going to pay off.
I'm not convinced this mechanic necessarily favors rushdown characters. Because those characters will constantly be using a lot of endurance just to get in, then once they do get in they will have very little endurance left to capitalize or get any serious pressure going (or at least not for long before they have to go back to neutral and get back some endurance). While zoners are ok with using minimal endurance.
Dude......Peacock is so depressing, I just press the power button off when I see someone pick her........nope not going through that shit.This is real zoning
Get good, theirs a reason you don't see her winning many tournaments.Dude......Peacock is so depressing, I just press the power button off when I see someone pick her........nope not going through that shit.
So your winning ratio is pretty good a against her huh?Get good, theirs a reason you don't see her winning many tournaments.
It's aight especially after Cerebella 0-Frame reflect buff, once again get good.So your winning ratio is pretty good a against her huh?
Maybe they will add the ability to run away from your opponent (aka soonks dream)How?
Give me some good reasons that are not a bill.