Gengar
Hypnosis > Dreameater (its a reset)
So this is my first post on this site, and MK9 is the first fighter ive ever taken seriously. i main cyrax, however im no pro. even so, after looking at this thread the characters i struggle with seem to be a universal thing, not just me. there are a few characters on here that are viewed as a shitty match up for cyrax (kano for example) that i have yet to run into a really skilled player so i win them, but ive watched a kano completely shut down cyrax with crazy zoning and corner destruction.
some people are putting smoke, sektor, and reptile as games that are not in cyrax's favor, personally i disagree. In reptiles case, like someone said above, hes gotta get through the obstacle course first, which is a hell of a chore. spam enough bombs and nets and youll have him stuck full screen. any force ball trade ends bad for reptile, and his only other projectile is easily ducked under. once he makes a mistake, hes all yours, or if he breakers hes still out of your face and back where you want him. all the meter you generate from bombs/nets gives you plenty to breaker him, and a wake up tele/aa will keep you out of the corner and give you plenty of breathing room.
Sektor you can crouch block the whole time (does he even have an overhead?) its likely that a trade with a net and missile will occur, not to mention that i think that cyrax is the faster of the too, and if you apply enough pressure to sektor he will crumble. im quite certain that cyrax's 334 combo is faster than sektors moves, and you can 33b3 him right into a net. (i hope i got those numbers right)
smoke you can just wait out. smoke ball has no chip, and i also believe that smoke has no combos that start low. once he stops spamming smoke balls and is forced to move in thats when you punish, a blocked port is easily punished, as is jabbing through smokeports. cyrax to me is a turtle, however he is a turtle that can be very VERY aggressive. a MU to me is all about knowing what characters you need to stick to your turtling instead of coming after them. smoke and sek are 2 such characters.
also, i know resets were touched on and i found a pretty decent one for when you catch someone in an air net, its howver not a true unavoidable reset, as certain wake ups or staying down will avoid it. when i get someone in an air net i do b2>ex bomb> far bomb > let them land from the exbomb >b2. b2 has a start up so it will actually begin hitting as soon as the stand up, if the block it they eat the far bomb you placed and youre free to combo away, if they dont then they eat the b2 and you go right into a combo anyway.
some people are putting smoke, sektor, and reptile as games that are not in cyrax's favor, personally i disagree. In reptiles case, like someone said above, hes gotta get through the obstacle course first, which is a hell of a chore. spam enough bombs and nets and youll have him stuck full screen. any force ball trade ends bad for reptile, and his only other projectile is easily ducked under. once he makes a mistake, hes all yours, or if he breakers hes still out of your face and back where you want him. all the meter you generate from bombs/nets gives you plenty to breaker him, and a wake up tele/aa will keep you out of the corner and give you plenty of breathing room.
Sektor you can crouch block the whole time (does he even have an overhead?) its likely that a trade with a net and missile will occur, not to mention that i think that cyrax is the faster of the too, and if you apply enough pressure to sektor he will crumble. im quite certain that cyrax's 334 combo is faster than sektors moves, and you can 33b3 him right into a net. (i hope i got those numbers right)
smoke you can just wait out. smoke ball has no chip, and i also believe that smoke has no combos that start low. once he stops spamming smoke balls and is forced to move in thats when you punish, a blocked port is easily punished, as is jabbing through smokeports. cyrax to me is a turtle, however he is a turtle that can be very VERY aggressive. a MU to me is all about knowing what characters you need to stick to your turtling instead of coming after them. smoke and sek are 2 such characters.
also, i know resets were touched on and i found a pretty decent one for when you catch someone in an air net, its howver not a true unavoidable reset, as certain wake ups or staying down will avoid it. when i get someone in an air net i do b2>ex bomb> far bomb > let them land from the exbomb >b2. b2 has a start up so it will actually begin hitting as soon as the stand up, if the block it they eat the far bomb you placed and youre free to combo away, if they dont then they eat the b2 and you go right into a combo anyway.