Definitely man, I hope Sleep sticks with the character. He's actually leveled up a lot since last Wednesday when he was playing at Next Level Battle Circuit (local on team sp00ky)Hope you guys are watching Combo Breaker, Sleep is putting in work with Cyborg!
Well yeah like i said if you end the midscreen combo in f2 df2 you get a guaranteed TA.So we're both right and wrong. If enemy is on ground and get hit by df2, they can tech (albeit it's pretty late). Against opponents in juggle state, it puts them in hkd.
I went 3-2 today btw. I lost to black canary and catwoman.
Thanks. I'm back and finally settled at home so I can catch up with what's happening on the forums.Well yeah like i said if you end the midscreen combo in f2 df2 you get a guaranteed TA.
Congrats btw, Catwoman is a pretty hard matchup for Cyborg.
Let me have your children!!!Here's a 1 bar corner setup utilizing TA and the drone. S3 is +2 on block and if they try to poke before you get the drone out they will get hit by the TA. This setup leads into around 80% dmg in total.
IAFB's don't mean much in this game, especially now that you can shoot downwards from the air, but it's still good to know against some characters that don't have any projectiles of their own.Managed to get 8 relatively low (about 2 IAFB) in a row. Aiming for 10, I know I'll get there. Must...keep...practicing!!!
From full screen the diagonal fireball doesn't hit. Plus having the utility to do both diagonal and IAFB covers a lot more options that just diagonal fireball. I feel it's definitely worth learning, in my opinion.IAFB's don't mean much in this game, especially now that you can shoot downwards from the air, but it's still good to know against some characters that don't have any projectiles of their own.
thats not what im comparing, just pressing BF1 on the ground as opposed to in the air, starts up faster than insta-air BF, and doesn't leave you knocked down if you happen to trade.From full screen the diagonal fireball doesn't hit. Plus having the utility to do both diagonal and IAFB covers a lot more options that just diagonal fireball. I feel it's definitely worth learning, in my opinion.
I know this and you make a good point, however IAFB recovers faster than ground NB. If I didn't feel like I needed to learn them, trust me I would love not to.thats not what im comparing, just pressing BF1 on the ground as opposed to in the air, starts up faster than insta-air BF, and doesn't leave you knocked down if you happen to trade.
are you actually sure it has better recovery, or are you just assuming it does because it "feels like it"? Honest question, have you tested? Because I have great insta airs but im not getting more fireball spam than just firing them the old fashioned way. Recovery seems the same on both to me, but I can test later as well.I know this and you make a good point, however IAFB recovers faster than ground NB. If I didn't feel like I needed to learn them, trust me I would love not to.
For example, superman's straight laser knocks down the opponent regardless on hit grounded or in the air. Having a fireball that recovers quicker and can be shot in much faster reps, in my opinion, is better than having a ground fireball that will trade with it. Just playing the matchup with my training partner (we played the matchup a lot in injustice 1, and recently in injustice 2) to me it felt painfully obvious that it would have helped control space better.
The use of IAFB is matchup specific, but considering I want to use this character at the highest level, I want to master them. Just personal preference. I still need to go back and take notes over the match footage and test things, but if I feel like its not needed then I'll be the first to stop practicing them haha.
do your best iafb, hold duck before you hit the groundI'll be honest, going by feel. But I find it hard to imagine an IAFB having less or equal recovery than regular fireball (since it wasn't that way in injustice 1). I'm already uploading footage on the matter, so I can slow the video down and freeze frame to see it better. I'll let you know what I get.
nice show us what you can, be definitely good to get some hard knowledge out on this nice and earlyIn the video footage the IAFB recovers faster. I have a freeze frame of both fireballs shot at the same time, and the IAFB (not even sure if it's that "instant") is able to duck and block a couple of frame before the grounded fireball. I'll post an image of it later