The_Riddler
Mortal
Ok let me know how it goesAh ok I see. Thanks for the info. ill try it tonight when i get back from work
Ok let me know how it goesAh ok I see. Thanks for the info. ill try it tonight when i get back from work
holy shit I got it on the 3rd try!Ok let me know how it goes
Pretty sure that any wake-up attack will get you out of the bomb after u4.I'm not sure why this works, but you can use this combo as a Bomb setup (Yes, even though you already froze them). Just replace the slide with the Bomb of your choice.
The Bomb doesn't seem to be guaranteed. But it does seem to severely limit your opponents options, as u.4 leaves them grounded for a while (long enough to follow up your bomb with a Teleport safely).
I anyone finds a safe way out of this, please let me know.
Yea, it's definitely his most damaging this meterless. Off a random freeze on the ground you can do jump-in punch, 2,1,1+2, u+4~Slide for about 35%.holy shit I got it on the 3rd try!
So is that his main BnB?
Well, only wake-ups that are teleports or that advance far enough forward will get you out of it. Depending on the matchup, throwing the bomb out instead of sliding can be a great tool.Pretty sure that any wake-up attack will get you out of the bomb after u4.
lol probably because jump punch, 2,1~freeze, jump punch, 2,1,1+2, dash, u.4~Slide does 43%ummm how come i haven't seen my BnB... jump punch 2,1~freeze, jump punch, 2,1, 1+2, dash, f1, 3 (38%)
Tried it...seems pretty inconsistent, maybe it's just me but i got to work 2 times in like 10 minutes. The slide at the end whiffed by almost every single time, and when i finally got it to work it didn't seem any different from what i was doing before, the timing is a pain in the ass. I'll probably stick with the f1, 3 at the end lol. It's not easy to routinely pull it off.lol probably because jump punch, 2,1~freeze, jump punch, 2,1,1+2, dash, u.4~Slide does 43%
Yea it definitely takes practice. But, for what it's worth, I said the exact same thing about 2 weeks ago before I decided to put the work in and get the u+4~Slide down pat. Now I do it 8/10 times (online).Tried it...seems pretty inconsistent, maybe it's just me but i got to work 2 times in like 10 minutes. The slide at the end whiffed by almost every single time, and when i finally got it to work it didn't seem any different from what i was doing before, the timing is a pain in the ass. I'll probably stick with the f1, 3 at the end lol. It's not easy to routinely pull it off.
Buffer the dash during the last hit of 2,1,1+2 to make the u4~slide connect.Tried it...seems pretty inconsistent, maybe it's just me but i got to work 2 times in like 10 minutes. The slide at the end whiffed by almost every single time, and when i finally got it to work it didn't seem any different from what i was doing before, the timing is a pain in the ass. I'll probably stick with the f1, 3 at the end lol. It's not easy to routinely pull it off.
damn thats hawt!Cyber Sub-Zero's 61% Wall Combo with X-ray included:
Nice!dunno if this was posted but
corner combo
j.p 21~iceball j.p 21 1+2 34 34 33 slide - 47%
you follow the double dash with 2-1-1+2, dash, b2-2~Slide for 45%39% midscreen
j.p 21~iceball j.p 21 1+2 dash twice 34 slide
a bit tricky with the dashing and the negative edge, most of the time a bomb will come out but if you get it down, it will be worth it.
It's good to take note of how your opponent responds to the medium bomb. If they always roll backward to avoid it, throw a far bomb once in a while. If they always try to get up quicky and jump forward, throw out a close bomb. This makes your opponent think even more, and can force mistakes like punishable wake-up attacks.I am loving this combo:
Jp, 2, 1, iceball, jp, 2, 1, 1+2, dash, U+4, slide - 43% midscreen meterless
I love the fact that I can replace the slide with medium bomb and get a nice bomb trap going
I'll update the first post soon. I've been a bit busy with something, but I'll update the post in a few days.If SWBeta isn't going to update that first post, are we better off making another combo thread updated with what we have so far so people aren't just posting their combos without reading the thread?
I rarely use teleport unless I anticipate an enemy projectile or need to avoid something else. Doing it strictly to start offense doesn't work too much for me. I stick with parry or jumping backwards into a dive kickWhat are the best combo options after a teleport. I realize its slow so ive been sticking to sweeps and parries. What do you guys do?
Also, the 2, 1, 2+1, dash, U4 = You can do an immediate BB3 and he will release a bomb while still in the air. The opponent will have to wakeup with a bomb at their feet
Can't most wake-up attacks be blocked and punished?Pretty sure that any wake-up attack will get you out of the bomb after u4.