Try to compare all the "damage info" that appears on screen each time the dummy gets hit.
Oh... duh. :facepalm: Anyway, all the numbers are the same up until the X-Ray hits, then all I can see is the last hit does 1% less, but the latter two combos you posted also did less for me, and those don't have X-Rays... If the numbers weren't rounded, it'd be a lot easier to tell. :/
Oh wow... Didnt even think of that. Not at all from TBs guide.
I dont have it yet.
What i got here rounds up pretty accurately though.
Should match with his, i guess.
Yeah, I don't have it either... To be honest, I was expecting the info in it to be talked about pretty quickly on the forums, but I haven't really seen anything about it, yet.
I just put together the last pieces of data that i didnt have yet today.
Maybe i`ll make a thread, or PM me anyone who is interested.
You mean frame data? Go for it; make the thread; especially considering you found it yourself (right?).
Ok, and I think I'm done gathering the better combos so far unless anyone has anything to add... I feel like I've covered enough situations (Anti-Air EX Teleport is too uncommon/situational/unreliable, raw grounded freeze combos are just smaller parts of combos already there). Is this okay? Too difficult? Too many combos? Too repetitive? Missing anything that should be there? Should we make it neater and have SWBeta move it into the first post?
MID-SCREEN:
No Meter:
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2,2,1,1+2 > dash > nj.1/2 > dash > 2,1,1+2 > dash > b+2,2 xx Slide (42%)
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2,2,1,1+2 > dash > nj.1/2 > dash > u+4 xx Slide (42%)
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2,2,1,1+2 > (dash)x2 > 2,1,1+2 > dash > b+2,2 xx Slide (40%)
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2,2,1,1+2 > dash > u+4 xx Slide (40%)
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2,2,1,1+2 > dash > dash* > (f+2,2)/(2,1) > dash* > f+2,2,1 xx Slide (38%)
*Must perform at least one of the two marked dashes
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2,2,1,1+2 > dash > (f+2,2)/(2,1) > b+2,2 xx Slide (37%)
b+3,2 > dash > 2,1,1+2 > b+2,2 xx Slide (29%)
b+3,2 > dash > (f+2,2)/(2,1) > dash > f+2,2,1 xx Slide (27%)
3,3,2 > Slide (21%)
3,4 > dash > b+2,2 xx Slide (26%)
(nj.1/2 > dash)x2 > 2,1,1+2 > dash > b+2,2 xx Slide (28%)
nj.1/2 > dash > 2,1,1+2 > dash > b+2,2 xx Slide (26%)
Ice Bomb (freezes) > nj.1/2 > walk forward > 2,1,1+2 > dash > b+2,2 xx Slide (34%)
Ice Bomb (freezes) > nj.1/2 > dash > u+4 xx Slide (34%)
Ice Bomb (freezes) > nj.1/2 > dash > 3,4 > dash > b+2 xx Slide (33%)
Ice Bomb (freezes) > 3,4 > dash > b+2,2 xx Slide (31%)
Ice Bomb (freezes) > u+4 xx Slide (31%)
Ice Ball (freezes mid-air opponent) > nj.1/2 > dash > 3,4 > dash > b+2,2 xx Slide (27%)
Ice Ball (freezes mid-air opponent) > nj.1/2 > walk forward > 2,1,1+2 > dash > b+2,2 xx Slide (26%)
Ice Ball (freezes mid-air opponent) > nj.1/2 > dash > u+4 xx Slide (26%)
Ice Ball (freezes mid-air opponent) > nj.1/2 > dash > 3,4 > dash > b+2 xx Slide (25%)
Ice Ball (freezes mid-air opponent) > 3,4 > dash > b+2,2 xx Slide (23%)
Ice Ball (freezes mid-air opponent) > u+4 xx Slide (23%)
(ground-to-air) 3,4 > dash > f+2,2 > dash > f+2,2,1 xx Slide (27%)
(ground-to-air) 3,4 > dash > f+2,2 > b+2,2 xx Slide (26%)
(ground-to-air) 2,1,1+2 > dash > b+2,2 xx Slide (24%)
(ground-to-air) 3,4 > dash > b+2,2 xx Slide (23%)
One Bar:
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > dash > nj.1/2 > dash > 2,1,1+2 > dash > b+2,2 xx Slide (42%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > dash > nj.1/2 > dash > u+4 xx Slide (42%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > (dash)x2 > 2,1,1+2 > dash > b+2,2 xx Slide (40%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > dash > u+4 xx Slide (40%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > dash > dash* > (f+2,2)/(2,1) > dash* > f+2,2,1 xx Slide (38%)
*Must perform at least one of the two marked dashes
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > dash > (f+2,2)/(2,1) > b+2,2 xx Slide (37%)
3,3,2 xx Ice Beam > dash > f+2,2 > f+2,2,1 xx Slide (30%)
3,4 > dash > b+2,2 xx Ice Beam > dash > f+2,2,1 xx Slide (31%)
Ice Beam/EX Parry (freezes mid-air opponent) > nj.1/2 > dash > 3,4 > dash > b+2,2 xx Slide (27%)
Ice Beam/EX Parry (freezes mid-air opponent) > nj.1/2 > walk forward > 2,1,1+2 > dash > b+2,2 xx Slide (26%)
Ice Beam/EX Parry (freezes mid-air opponent) > nj.1/2 > dash > u+4 xx Slide (26%)
Ice Beam/EX Parry (freezes mid-air opponent) > nj.1/2 > dash > 3,4 > dash > b+2 xx Slide (25%)
Ice Beam/EX Parry (freezes mid-air opponent) > 3,4 > dash > b+2,2 xx Slide (23%)
Ice Beam/EX Parry (freezes mid-air opponent) > u+4 xx Slide (23%)
X-Ray:
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2 2,1,1+2 > dash > nj.1/2 > X-Ray (50%)
2,1 xx Ice Ball > (meter gain)x1 > dj.1/2 2,1,1+2 > X-Ray (49%)
b+3,2 xx X-Ray (39%)
nj.1/2 > dash > nj.1/2 > dash > dj.3/4 xx X-Ray (41%)
nj.1/2 > dash > dj.3/4 xx X-Ray (40%)
Ice Ball (freezes mid-air opponent) > nj.1/2 > dash > dj.3/4 xx X-Ray (40%)
Ice Ball (freezes mid-air opponent) > dj.3/4 xx X-Ray (39%)
Ice bomb (freezes) > nj.1/2 > dash > dj.3/4 xx X-Ray (48%)
Ice bomb (freezes) > dj.3/4 xx X-Ray (47%)
(ground-to-air) 2,1,1+2 > dash > dj.3/4 xx X-Ray (42%)
CORNER:
No Meter:
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,2,1,1+2 > dj.3/4 > 2,1,1+2 > 3,3,2 xx Slide (45%)
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,3,4 > 2,1,1+2 > 3,4 > 3,3 xx Slide (45%)
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,2,1,1+2 > nj.1/2 > 3,4 > 3,3,2 xx Slide (45%)
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,2,1,1+2 > nj.1/2 > 2,1,1+2 > 3,3,2 xx Slide (44%)
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,(3,4)x3 > 3,3 xx Slide (43%)
3,3,2 > d+1 > 1 > 3,4 > 3,3 xx Slide (33%)
3,3,2 > d+1 > 1,1,1 xx Ice Ball > f+2,2,1 xx Slide (31%)
3,3,2 > d+1 > 1,1,1 xx Ice Ball > b+2,2 xx Slide (30%)
3,4 > 2,1,1+2 > 3,4 > 3,3 xx Slide (38%)
(3,4)x3 > 3,3 xx Slide (36%)
b+3,2 > 2,1,1+2 > 3,4 > 3,3 xx Slide (34%)
(nj.1/2)x2 > 3,4 > 3,3,2 xx Slide (32%)
nj.1/2 > 2,1,1+2 > 3,4 > 3,3 xx Slide (32%)
nj.1/2 > (3,4)x2 > 3,3 xx Slide (31%)
One Bar:
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > dj.3/4 > 2,1,1+2 > 3,3,2 xx Slide (45%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,3,4 > 2,1,1+2 > 3,4 > 3,3 xx Slide (45%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > nj.1/2 > 3,4 > 3,3,2 xx Slide (45%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,2,1,1+2 > nj.1/2 > 2,1,1+2 > 3,3,2 xx Slide (44%)
3,3 xx Ice Beam > (meter gain)x3 > dj.1/2,(3,4)x3 > 3,3 xx Slide (43%)
X-Ray:
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,2,1,1+2 > dj.3/4 > 2,1,1+2 > dj.3/4 xx X-Ray (56%)
2,1 xx Ice Ball > (potential meter gain)x1 > dj.1/2,2,1,1+2 > nj.1/2 > 2,1,1+2 > dj.3/4 xx X-Ray (54%)
3,3,2 > d+1 > 1,1,1 xx Ice Ball > X-Ray (40%)
3,4 > 2,1,1+2 > dj.3/4 xx X-Ray (47%)
b+3,2 > 2,1,1+2 > dj.3/4 xx X-Ray (43%)
nj.1/2 > 2,1,1+2 > dj.3/4 xx X-Ray (43%)