I understand the scenario you are purposing, but let me ask you this, Can you block stun an opponent with a dive kick into a bomb after a slide currently? No, so why should it be any different after the bomb starts freezing?
I am uploading a video to show that it is not possible currently, and the bombs freezing will not change that.
I think you're misunderstanding me, I appreciate the video but that was not what I was referring to.
I agree that there
currently are not ways to
guarantee that an ice-bomb lands after a combo based upon how the opponent is able to react, freeze rules and wake-up game.
What I was referring to are ways to get a bomb to land in general prior to a combo, setting you up for a combo (in the event that bombs
always freeze). Think of it as being similar to how Cyrax currently traps with his bombs and nets based on screen control and the opponents positioning, only with CSZ replace the thought of Cyrax using a net to CSZ using dive-kick/enhanced dive-kick to hold the enemy in place as a bomb is waiting to explode.
Or the thought of CSZ putting a bomb out and holding the opponent in hit/block-stun with combo strings while the bomb is waiting to explode/freeze. The lunge-forward properties on b2,2 seem like it would do the trick and if you need to hold them in more stun or a possible hit you could even b2,2 xx slide based on your distance from the opponent and an ice-bomb being active on the screen.
My thoughts are this, since there is a switch that is currently in the game that we are able to turn on that guarantees a freeze for every ice-bomb; It would be interesting to see you UsedForGlue play some matches with players like FoxyGrandpa, Mustard, Ketchup (assuming you live near them and this is feasible) to see how dramatically different the pace of the matches are with a guaranteed freeze per bomb exploding. As you play, put a stronger emphasis on trapping with the bombs by holding them in block-stun in practical scenarios.
I might do the same to see how my CSZ does against some locals here and post some videos.
In regards to the u4 xx ice-bomb cancels, my opinion is that it should stay.
My reasoning is that, as far as I can tell, the only practical scenario where the u4 actually hits is at the tail-end of a combo.
ex: 2,1 xx ice-ball, 2,1, 1+2, dash, u4 xx mid-bomb or slide
In regards to the mid-bomb cancel after the u4, the opponent is put in a wake-up state that the opponent is able to tech-roll or wake-up with an attack if you are going to dash forward with pressure.
u4 by itself is not reliable because it is easy to crouch or crouch-block. You can't even guarantee that it hits on block after a blocked jump-in-punch which forces your opponent to stand because they are able to crouch before the u4 will even hit and CSZ is left in a state that is easily punishable because of the u4 whiff.
I think the u4 cancels should be left as they currently are, and still stand by the change that I had proposed where a bomb-freeze should be dependent on your distance from the opponent (similar to Sub-Zero's ice-clone).