xxvic1ousxx
Awake and Dreaming...
How does u.4 break the rules from a juggle state?
Take Ice Bomb (Freeze)... u.4 xx Ice Bomb, for example. The combo ends with your opponent sliding along the ground, after u.4 connects. You aren't getting two Ice Bombs in the same combo. The hit counter comes up before the Ice Bomb is ever released. Wouldn't that make this technically correct?
In any case, I can see how a consistent Ice Bomb would make u.4 more threatening. However, with or without it, the setup created after the knockdown is very escapable. I use this setup a lot, and u.4 xx Ice Bomb helps to create a bit of pressure. But, I seldom ever see decent players get hit by the Ice Bomb itself.
I'm not being adamant in my argument. I just don't see how u.4 doesn't follow the rules.
I'm also in favour of exchanging u.4 xx Ice Bomb for legitimate pressure situations. But, what would they come from?
Take Ice Bomb (Freeze)... u.4 xx Ice Bomb, for example. The combo ends with your opponent sliding along the ground, after u.4 connects. You aren't getting two Ice Bombs in the same combo. The hit counter comes up before the Ice Bomb is ever released. Wouldn't that make this technically correct?
In any case, I can see how a consistent Ice Bomb would make u.4 more threatening. However, with or without it, the setup created after the knockdown is very escapable. I use this setup a lot, and u.4 xx Ice Bomb helps to create a bit of pressure. But, I seldom ever see decent players get hit by the Ice Bomb itself.
I'm not being adamant in my argument. I just don't see how u.4 doesn't follow the rules.
I'm also in favour of exchanging u.4 xx Ice Bomb for legitimate pressure situations. But, what would they come from?