_xFriction
Champion
wrong flash yoFlash top 5?!
wrong flash yoFlash top 5?!
Totally! I was talking to my screen the whole time like "MAN you can get 31% off that shit wtf PL"that match was extremely ridiculous, all these techs in here ignored, he didnt even confirmed the LC mb in any combo
Zod can duck the second hit of back 22 from most distances. He can't duck it in the corner for the most part.
for the most part, but d2 is definitely faster than 12f start up, and I think it's also better than +1 on block. It seems more like it has 8f start up and is +3Is all frame data in-game for Flash accurate?
Can anyone tell me what flashes biggest combo is from meter burn charge.
One with and one without trait.
Thank you.
Can anyone tell me what flashes biggest combo is from meter burn charge.
One with and one without trait.
Thank you.
Right now I'm doing 25% with a sonic pound to finish.
Charge MB, D2, B22 Sonic pound.
never use sonic pound to end combos, for some reason it loses its untechable knockdown prorties and if they tech roll leaves you at like +3 instead of ending in LC which gives you +31. if you can't do 11 or 1 into b22f3 LC, just do MB LC into 32, that way you are in perfect position for everything.Right now I'm doing 25% with a sonic pound to finish.
Charge MB, D2, B22 Sonic pound.
it looks like 3 into RMS cancel is really positive on hit. Maybe there is actually some use for standing 3. How is 3, RMS cancel on block? I know that 32 RMS cancel is safe on block (instead of -11), but it's still negative.Some mind games with RMC
The MG starts at 1:50
And at 2:10 I did some overhead and low cobfirms using RMC..
Sorry for my english