Any one with really good mobility or good zoning are a nightmare for him. I'd rather play Harley than Deadshot tbh because at least you can pressure Harley on knockdown where as Deadshot has great zoning and a great wakeup option...but Harley is still really bad too.Supergirl and Harley are the most anti cold characters ive seen in a long time...
The problem isn't that they are bad, it is that they are horrible IMO. A lot of characters in this game completely neutralize all of his tools. He is def my favorite character in IGAU 2, but he ended up in the wrong game IMO.He seems to have a lot of bad match ups right now, which is sad, because the character is really fun
I don't find Supergirl too difficult tbh. He can compete with her footsie game, her air dash shenanigans are shut down by his amazing D2. Teleport is easily full combo punishable for him. D2 & Wall are good for dealing with her corner game. Only problem is the zoning, but I usually get trait to lvl 2 and then cold blast can hold up pretty well. Also, Cold's damage > Supergirl's.Supergirl and Harley are the most anti cold characters ive seen in a long time...
I believe there are many MB specials than can be D1 interrupted before the MB comes out. It was designed this way so we can't just spam wake ups.All of his specials are busted in some way. The Wall, our best special is also the most busted, and Reo just posted a video of how punishable it is, including the EX version
It's busted because the EX version lets projectiles through, it's just sad for the other reasons.I believe there are many MB specials than can be D1 interrupted before the MB comes out. It was designed this way so we can't just spam wake ups.
lol Okay, this is true. Thought it was just me, but glad to see others are experiencing this as well.It's busted because the EX version lets projectiles through, it's just sad for the other reasons.
Yea Also depending on when you do the wall and or the opponents jump ark its pretty punishable...All of his specials are busted in some way. The Wall, our best special is also the most busted, and Reo just posted a video of how punishable it is, including the EX version :\
What do you mean "Find good tech"? It's a fantastic anti-air, undoubtedly, but there isn't much to really discover. Just optimize your follow-up combo (either for damage, or a set up).Guys his D2 is ridiculous and you should find some good tech about it. Had good time Landing it on catwoman.no hurtbox on gun,its really good
Probably since it has slightly more range.So is b232 his best whiff punishing string? Ive had more success with it over F23.
it does combo. it's a good punish move.i was playing grodd today and landed 21 mb db3 this isn't supposed to link. Was he not blocking it properly? or is gross hitbox getting caught in the animation after the second hit?
Everyone, including me, have tested his moves. I tested D2, Wall, S3, and such. I found so far that D2 is the best AA. It even kills the diving attacks. If any JI and diving attack did trade their attacks with someone barehanded, while down without any weapon, both would fall down.Guys his D2 is ridiculous and you should find some good tech about it. Had good time Landing it on catwoman.no hurtbox on gun,its really good
2 1 works,it's 1 2 that doesn'ti was playing grodd today and landed 21 mb db3 this isn't supposed to link. Was he not blocking it properly? or is gross hitbox getting caught in the animation after the second hit?
Most likely. The issue with cold is that a lot of his meaningful strings(which he already barely has any strings at all) start high so they're kinda worthless? And they're slow enough to be punished by a D1 every time. F2 is surprisingly unsafe so staggering is limited, but for is 0. The rest of his plus strings are high starters so you have to catch someone blocking high when the default is blocking low...So is b232 his best whiff punishing string? Ive had more success with it over F23.