The typical Catwoman game. End in 1,2,2 or 1,f+2 and then do f+1 or b+1.
This is what I do.
I do not end it with a 122. I usually end it with 1f2 (HKD) or a whip (HKD)
If I catch a player with a 50/50 mix up string and I am about to reach in the corner with that string. This will be the string
50/50 mix up catclaw, j1 , 112 whip (Hkd). He will be in the corner in Hkd position, then you dash. Here is your options.
When you dash up on Hkd whip you can dash up and do a b2 cross up or a catdash cross up.
You always want to dash on hard knock down in the corner with the whip so you can fool your opponent into thinking you are going for a regular 50/50 mix up.
So once he is fooled by that and try to block a cross up you can do your 50/50 mix up.
You just mind fuck your opponent in the corner.
Now for the bomb interactable cross up. You can do a string with catclaw j1, 1f2(hkd) dash up and plant the explosive. Then do a mb catdash to follow up with a b3 f3 112 whip or a f2 catclaw.
Also if you want to optimize your damage you can just do the Ra Helios Whiff and end it with a hkd and do more damage. It's worth the meter.
Plus in the corner while he try to guess what you are going to do. Hit him with a 1f2. It's plus 3. Once you poke, try to do a mix up because he will respect your move after that poke because he will think you will be going for a string with your poke, like the d1, catclaw.
Watch my video with king. It's on the catwoman forum.