This most likely. How do you feel about DD vs lobo?
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Mikemetroid @
Espio @
THTB can one of you guys clean the mess Helios made?
Do you think its more even or slight DD favor? Ive actually played this mu alot with my 2 week lobo. Curious
I actually think this matchup is even.
Lobo does have to deal with the "typical DD stuff", I agree. Things like corner reversal, wakeup stuffing, etc. I am not making an argument that Lobo doesn't have a hard time once DD gets going. He does.
Also, Lobos jump is floaty so air snatch is a problem, and Lobo doesn't have a great way to stall out DD trait. These are the positives for ol' Doomy. Essentially, these are all things that make other matches 6-4 for DD.
However, Lobo has some critical things that I would argue make this even, because most characters do not have this stuff, or all of them.
1) lobos mid screen neutral options actually give DD a lot of problems. The low hook/ hook charge, grab range where Lobo sets up shop, is exactly where DD wants to set up shop to anti air, or d1 your dash in. The problem is that Lobo doesn't have to dash in or jump like most people at this range, so DD gets stuck having to do a shoulder for lack of options. Otherwise he just guesses, which leads us to:
2) knockdown. Doomsday only has 1 invincible wakeup attack being upshoulder. Lobo has a veritable shit load of ways to avoid this or just block and punish. Up venom gets punished for an ass load on block. Now, the fact that he has an invincible wakeup is fine, I'm not complaining about it. What I'm saying is that in this MU the risk reward is huge in Lobos favor. Lobos oki game is very strong against DD. Against other characters it's whatever that DD only has up venom, but it's nice for Lobo (in comparison to DDs other matches) how much damage he gets for being right.
3) the biggest one of all. The post blocked shoulder game. Lobo plays this better than almost anyone. As we all know, after you block a shoulder, if you read DD will d1, you backdash, if you read DD will chase your backdash, you jab. Well, when Lobo backdashes out of D1, he is EXACTLY where he wants to be, back in the hook charge/low hook range. When lobo jabs and is correct, he can take half life. If lobo is wrong, he takes 12-25 percent depending on the scenario. It's possible for DD to spend a bar to eat a full combo, or to spend a bar to basically give lobo positional advantage. Obviously this is a read and guess thing, but Lobos options are better than almost everyone is the point I'm making.
4) smaller, but still to note...pump shot is good in this match to turtle out DD.
In short, the way I see it, DD has most of the tools available to him in this MU for most of his other 6-4s, but Lobo has critical advantages in common scenarios that others don't have. Given that, I can't say this is DD adv, but even.