Blitzace10
The Aquatic Ace
I do not have anything to add, just wanna say that Captain Cold is insanely fun to play.
Finally someone thats gets it ! My biggest gripe is when he does mb ice wall and kicks it his foot extends past the wall and he can get clipped but i guess its up to us to know when to meter burn it correctly just sucks when u burn a bar just to get hitLook, I know I'm in the minority here that thinks Cold is fine where he's at, just hard to play. I don't have any real buff suggestions, and I'm not going to shoot down any as I get where most of these come from, but I do want to point out one thing.
If 12 cancelled successfully into MB Freeze to continue a combo, do you guys really think it would change much? People would begin learning to block overhead then low, so it won't open people up. It wouldn't help with pressure. And most importantly, whiff punishing shouldn't be done with 12, so we already have viable combo options for that scenario.
I get why people are so zeroed in on 12 getting more cancel frames but I feel like you guys are overestimating how useful that would be.
And as far as "buffs" go, I would reiterate making the Ice Wall more consistent but that seems like more of a fix than a buff. And I get why some things bypass it, like some trait options and some tracking "projectiles". But it is inconsistent in some fashions. For example, Deadshot's bullets from his specials to get blocked by it... except for his retreating shot. On MB and with proper timing, the Wall will block multiple bullets. The exception is the multi retreating shot which completely ignores it.
This is already something you can do off F23 and B23. Nothing has to change with 12 for this option.You could condition them to block the EX puddle and now you could cancel 12 into MB f3. Their's also a chance you could catch them sleeping with the overhead/low. He needs this.
You know, it is frustrating but I think that one is on us to make good calls. A lot of characters can lose meter going for a MB and then screwing up the timing or spacing against the opponent's attacks.Finally someone thats gets it ! My biggest gripe is when he does mb ice wall and kicks it his foot extends past the wall and he can get clipped but i guess its up to us to know when to meter burn it correctly just sucks when u burn a bar just to get hit
Already tested them. The Wall doesn't work against the summoning mobs, except of Hyenas. The MB Wall doesn't work on all the summoning mobs. It works on the normal summonings.But, I am slowly working through the cast and testing every single projectile move in the game against wall and MB wall. I'll have a thread up in a little while to break it down.
What do you mean between "normal summoning" and "summoning mobs"?Already tested them. The Wall doesn't work against the summoning mobs, except of Hyenas. The MB Wall doesn't work on all the summoning mobs. It works on the normal summonings.
My small typo there. "normal summoning" = "normal projectiles".What do you mean between "normal summoning" and "summoning mobs"?
Any good players will block this on reaction IMO.You could condition them to block the EX puddle and now you could cancel 12 into MB f3. Their's also a chance you could catch them sleeping with the overhead/low. He needs this.
df3 is basically just used as a damage buff to corner combos if you don't start with death-cicle. Yeah pretty much useless move.They need to fix MB Ice Wall. Spending meter should not create a gap that allows a projectile or whatever to go through, eating up both his attack and his bar of meter he spent.
Why the fuck does spending a bar of meter create a gap???? Why does his freaking foot hurtbox extend far enough out of the wall to get hit???
It's not like CC needs a full page of buffs to be good. He's already good- He just needs a few tweaks to make him not utterly hopeless against the top tiers of the cast that have better zoning than he does- Matchups where he has to scrape by to get trait little by little so MAYBE he can use it near the end of the game when he's already at like 5% health left.
Having a couple more strings added to his extremely meager toolset (Like they did with Katana) would also be insanely helpful. It gets boring just doing f23 and 122 to start pressure all the time. Also, df3 is completely useless as it is now. Has anyone gotten any mileage out of it? Just seems like a taunt move.
EDIT: Also, since this is on my mind, it would be really nice if MB db3 (Ground Freeze) wasn't so insanely easy to punish. Supergirl and Superman's MB freeze are all safe on block. Is CC's unsafe just because it's a low? His only low combo starter (Which you need to spend meter on to get)? Could we at least make d1~MB DB3 a thing?
And he already kind of has two, if you condition the opponent to block high against 1 and in the corner with Icicle and D1 xx Puddle or just Puddle. But those are heavily situational.When I read the part about "give captain cold a real 50/50" I stopped. This isnt mkx.
Exactly... CC already has hard to blockable setups. If you give him flash 50/50s and his zoning, why would anyone pick flash or joker or anyone who only has one or the other. Granted I don't play CC, but I have heard he has a string with all highs? That obviously needs to go. I am sure he has other things that could use help, but asking to turn him into the next jack of all trades is a little bit silly.And he already kind of has two, if you condition the opponent to block high against 1 and in the corner with Icicle and D1 xx Puddle or just Puddle. But those are heavily situational.
EDIT: Icicle set ups do work outside the corner, but my previous comment about them being situational stands.
The string of all highs is a fairly fast, advancing string. I wouldn't change it as it already serves a role. And as annoying as so many of his highs are, he has decent frame data so that's the trade off. I think he's definitely one of the more balanced characters in that respect.Exactly... CC already has hard to blockable setups. If you give him flash 50/50s and his zoning, why would anyone pick flash or joker or anyone who only has one or the other. Granted I don't play CC, but I have heard he has a string with all highs? That obviously needs to go. I am sure he has other things that could use help, but asking to turn him into the next jack of all trades is a little bit silly.
Ahh ok so its similar to f12 badam then? Well in your opinion whats wrong with the char?The string of all highs is a fairly fast, advancing string. I wouldn't change it as it already serves a role. And as annoying as so many of his highs are, he has decent frame data so that's the trade off. I think he's definitely one of the more balanced characters in that respect.
10f is nothing to be ashamed of.It would be similar if it would be 7f startup. Now it's just trash.
I think it's too early to claim anything is inherently wrong. He is just a very high skill character to use. He requires more significant effort to play than most others and that isn't necessarily something that is "normalized" by patches.Ahh ok so its similar to f12 badam then? Well in your opinion whats wrong with the char?